mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
SDL: Move class definition out of header.
This commit is contained in:
parent
369502b49b
commit
0fff8374d0
@ -3,10 +3,12 @@
|
||||
|
||||
#include "InputCommon/ControllerInterface/SDL/SDL.h"
|
||||
|
||||
#include <SDL_haptic.h>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL_haptic.h>
|
||||
|
||||
#include "Common/Event.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Common/ScopeGuard.h"
|
||||
@ -24,6 +26,237 @@ class Device;
|
||||
|
||||
namespace ciface::SDL
|
||||
{
|
||||
|
||||
class GameController : public Core::Device
|
||||
{
|
||||
private:
|
||||
// GameController inputs
|
||||
class Button : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
Button(SDL_GameController* gc, SDL_GameControllerButton button) : m_gc(gc), m_button(button) {}
|
||||
ControlState GetState() const override;
|
||||
bool IsMatchingName(std::string_view name) const override;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gc;
|
||||
const SDL_GameControllerButton m_button;
|
||||
};
|
||||
|
||||
class Axis : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
Axis(SDL_GameController* gc, Sint16 range, SDL_GameControllerAxis axis)
|
||||
: m_gc(gc), m_range(range), m_axis(axis)
|
||||
{
|
||||
}
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gc;
|
||||
const Sint16 m_range;
|
||||
const SDL_GameControllerAxis m_axis;
|
||||
};
|
||||
|
||||
// Legacy inputs
|
||||
class LegacyButton : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
LegacyButton(SDL_Joystick* js, int index, bool is_detectable)
|
||||
: m_js(js), m_index(index), m_is_detectable(is_detectable)
|
||||
{
|
||||
}
|
||||
bool IsDetectable() const override { return m_is_detectable; }
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
SDL_Joystick* const m_js;
|
||||
const int m_index;
|
||||
const bool m_is_detectable;
|
||||
};
|
||||
|
||||
class LegacyAxis : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
LegacyAxis(SDL_Joystick* js, int index, s16 range, bool is_detectable)
|
||||
: m_js(js), m_index(index), m_range(range), m_is_detectable(is_detectable)
|
||||
{
|
||||
}
|
||||
bool IsDetectable() const override { return m_is_detectable; }
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
SDL_Joystick* const m_js;
|
||||
const int m_index;
|
||||
const s16 m_range;
|
||||
const bool m_is_detectable;
|
||||
};
|
||||
|
||||
class LegacyHat : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
LegacyHat(SDL_Joystick* js, int index, u8 direction, bool is_detectable)
|
||||
: m_js(js), m_index(index), m_direction(direction), m_is_detectable(is_detectable)
|
||||
{
|
||||
}
|
||||
bool IsDetectable() const override { return m_is_detectable; }
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
SDL_Joystick* const m_js;
|
||||
const int m_index;
|
||||
const u8 m_direction;
|
||||
const bool m_is_detectable;
|
||||
};
|
||||
|
||||
// Rumble
|
||||
class Motor : public Output
|
||||
{
|
||||
public:
|
||||
explicit Motor(SDL_GameController* gc) : m_gc(gc) {}
|
||||
std::string GetName() const override;
|
||||
void SetState(ControlState state) override;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gc;
|
||||
};
|
||||
|
||||
class MotorL : public Output
|
||||
{
|
||||
public:
|
||||
explicit MotorL(SDL_GameController* gc) : m_gc(gc) {}
|
||||
std::string GetName() const override;
|
||||
void SetState(ControlState state) override;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gc;
|
||||
};
|
||||
|
||||
class MotorR : public Output
|
||||
{
|
||||
public:
|
||||
explicit MotorR(SDL_GameController* gc) : m_gc(gc) {}
|
||||
std::string GetName() const override;
|
||||
void SetState(ControlState state) override;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gc;
|
||||
};
|
||||
|
||||
class HapticEffect : public Output
|
||||
{
|
||||
public:
|
||||
HapticEffect(SDL_Haptic* haptic);
|
||||
~HapticEffect();
|
||||
|
||||
protected:
|
||||
virtual bool UpdateParameters(s16 value) = 0;
|
||||
static void SetDirection(SDL_HapticDirection* dir);
|
||||
|
||||
SDL_HapticEffect m_effect = {};
|
||||
|
||||
static constexpr u16 DISABLED_EFFECT_TYPE = 0;
|
||||
|
||||
private:
|
||||
virtual void SetState(ControlState state) override final;
|
||||
void UpdateEffect();
|
||||
SDL_Haptic* const m_haptic;
|
||||
int m_id = -1;
|
||||
};
|
||||
|
||||
class ConstantEffect : public HapticEffect
|
||||
{
|
||||
public:
|
||||
ConstantEffect(SDL_Haptic* haptic);
|
||||
std::string GetName() const override;
|
||||
|
||||
private:
|
||||
bool UpdateParameters(s16 value) override;
|
||||
};
|
||||
|
||||
class RampEffect : public HapticEffect
|
||||
{
|
||||
public:
|
||||
RampEffect(SDL_Haptic* haptic);
|
||||
std::string GetName() const override;
|
||||
|
||||
private:
|
||||
bool UpdateParameters(s16 value) override;
|
||||
};
|
||||
|
||||
class PeriodicEffect : public HapticEffect
|
||||
{
|
||||
public:
|
||||
PeriodicEffect(SDL_Haptic* haptic, u16 waveform);
|
||||
std::string GetName() const override;
|
||||
|
||||
private:
|
||||
bool UpdateParameters(s16 value) override;
|
||||
|
||||
const u16 m_waveform;
|
||||
};
|
||||
|
||||
class LeftRightEffect : public HapticEffect
|
||||
{
|
||||
public:
|
||||
enum class Motor : u8
|
||||
{
|
||||
Weak,
|
||||
Strong,
|
||||
};
|
||||
|
||||
LeftRightEffect(SDL_Haptic* haptic, Motor motor);
|
||||
std::string GetName() const override;
|
||||
|
||||
private:
|
||||
bool UpdateParameters(s16 value) override;
|
||||
|
||||
const Motor m_motor;
|
||||
};
|
||||
|
||||
class MotionInput : public Input
|
||||
{
|
||||
public:
|
||||
MotionInput(std::string name, SDL_GameController* gc, SDL_SensorType type, int index,
|
||||
ControlState scale)
|
||||
: m_name(std::move(name)), m_gc(gc), m_type(type), m_index(index), m_scale(scale){};
|
||||
|
||||
std::string GetName() const override { return m_name; };
|
||||
bool IsDetectable() const override { return false; };
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
std::string m_name;
|
||||
|
||||
SDL_GameController* const m_gc;
|
||||
SDL_SensorType const m_type;
|
||||
int const m_index;
|
||||
|
||||
ControlState const m_scale;
|
||||
};
|
||||
|
||||
public:
|
||||
GameController(SDL_GameController* const gamecontroller, SDL_Joystick* const joystick,
|
||||
const int sdl_index);
|
||||
~GameController();
|
||||
|
||||
std::string GetName() const override;
|
||||
std::string GetSource() const override;
|
||||
int GetSDLIndex() const;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gamecontroller;
|
||||
std::string m_name;
|
||||
int m_sdl_index;
|
||||
SDL_Joystick* const m_joystick;
|
||||
SDL_Haptic* m_haptic = nullptr;
|
||||
};
|
||||
|
||||
class InputBackend final : public ciface::InputBackend
|
||||
{
|
||||
public:
|
||||
|
@ -3,242 +3,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "InputCommon/ControllerInterface/CoreDevice.h"
|
||||
#include "InputCommon/ControllerInterface/InputBackend.h"
|
||||
|
||||
namespace ciface::SDL
|
||||
{
|
||||
std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface);
|
||||
|
||||
class GameController : public Core::Device
|
||||
{
|
||||
private:
|
||||
// GameController inputs
|
||||
class Button : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
Button(SDL_GameController* gc, SDL_GameControllerButton button) : m_gc(gc), m_button(button) {}
|
||||
ControlState GetState() const override;
|
||||
bool IsMatchingName(std::string_view name) const override;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gc;
|
||||
const SDL_GameControllerButton m_button;
|
||||
};
|
||||
|
||||
class Axis : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
Axis(SDL_GameController* gc, Sint16 range, SDL_GameControllerAxis axis)
|
||||
: m_gc(gc), m_range(range), m_axis(axis)
|
||||
{
|
||||
}
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gc;
|
||||
const Sint16 m_range;
|
||||
const SDL_GameControllerAxis m_axis;
|
||||
};
|
||||
|
||||
// Legacy inputs
|
||||
class LegacyButton : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
LegacyButton(SDL_Joystick* js, int index, bool is_detectable)
|
||||
: m_js(js), m_index(index), m_is_detectable(is_detectable)
|
||||
{
|
||||
}
|
||||
bool IsDetectable() const override { return m_is_detectable; }
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
SDL_Joystick* const m_js;
|
||||
const int m_index;
|
||||
const bool m_is_detectable;
|
||||
};
|
||||
|
||||
class LegacyAxis : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
LegacyAxis(SDL_Joystick* js, int index, s16 range, bool is_detectable)
|
||||
: m_js(js), m_index(index), m_range(range), m_is_detectable(is_detectable)
|
||||
{
|
||||
}
|
||||
bool IsDetectable() const override { return m_is_detectable; }
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
SDL_Joystick* const m_js;
|
||||
const int m_index;
|
||||
const s16 m_range;
|
||||
const bool m_is_detectable;
|
||||
};
|
||||
|
||||
class LegacyHat : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
LegacyHat(SDL_Joystick* js, int index, u8 direction, bool is_detectable)
|
||||
: m_js(js), m_index(index), m_direction(direction), m_is_detectable(is_detectable)
|
||||
{
|
||||
}
|
||||
bool IsDetectable() const override { return m_is_detectable; }
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
SDL_Joystick* const m_js;
|
||||
const int m_index;
|
||||
const u8 m_direction;
|
||||
const bool m_is_detectable;
|
||||
};
|
||||
|
||||
// Rumble
|
||||
class Motor : public Output
|
||||
{
|
||||
public:
|
||||
explicit Motor(SDL_GameController* gc) : m_gc(gc) {}
|
||||
std::string GetName() const override;
|
||||
void SetState(ControlState state) override;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gc;
|
||||
};
|
||||
|
||||
class MotorL : public Output
|
||||
{
|
||||
public:
|
||||
explicit MotorL(SDL_GameController* gc) : m_gc(gc) {}
|
||||
std::string GetName() const override;
|
||||
void SetState(ControlState state) override;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gc;
|
||||
};
|
||||
|
||||
class MotorR : public Output
|
||||
{
|
||||
public:
|
||||
explicit MotorR(SDL_GameController* gc) : m_gc(gc) {}
|
||||
std::string GetName() const override;
|
||||
void SetState(ControlState state) override;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gc;
|
||||
};
|
||||
|
||||
class HapticEffect : public Output
|
||||
{
|
||||
public:
|
||||
HapticEffect(SDL_Haptic* haptic);
|
||||
~HapticEffect();
|
||||
|
||||
protected:
|
||||
virtual bool UpdateParameters(s16 value) = 0;
|
||||
static void SetDirection(SDL_HapticDirection* dir);
|
||||
|
||||
SDL_HapticEffect m_effect = {};
|
||||
|
||||
static constexpr u16 DISABLED_EFFECT_TYPE = 0;
|
||||
|
||||
private:
|
||||
virtual void SetState(ControlState state) override final;
|
||||
void UpdateEffect();
|
||||
SDL_Haptic* const m_haptic;
|
||||
int m_id = -1;
|
||||
};
|
||||
|
||||
class ConstantEffect : public HapticEffect
|
||||
{
|
||||
public:
|
||||
ConstantEffect(SDL_Haptic* haptic);
|
||||
std::string GetName() const override;
|
||||
|
||||
private:
|
||||
bool UpdateParameters(s16 value) override;
|
||||
};
|
||||
|
||||
class RampEffect : public HapticEffect
|
||||
{
|
||||
public:
|
||||
RampEffect(SDL_Haptic* haptic);
|
||||
std::string GetName() const override;
|
||||
|
||||
private:
|
||||
bool UpdateParameters(s16 value) override;
|
||||
};
|
||||
|
||||
class PeriodicEffect : public HapticEffect
|
||||
{
|
||||
public:
|
||||
PeriodicEffect(SDL_Haptic* haptic, u16 waveform);
|
||||
std::string GetName() const override;
|
||||
|
||||
private:
|
||||
bool UpdateParameters(s16 value) override;
|
||||
|
||||
const u16 m_waveform;
|
||||
};
|
||||
|
||||
class LeftRightEffect : public HapticEffect
|
||||
{
|
||||
public:
|
||||
enum class Motor : u8
|
||||
{
|
||||
Weak,
|
||||
Strong,
|
||||
};
|
||||
|
||||
LeftRightEffect(SDL_Haptic* haptic, Motor motor);
|
||||
std::string GetName() const override;
|
||||
|
||||
private:
|
||||
bool UpdateParameters(s16 value) override;
|
||||
|
||||
const Motor m_motor;
|
||||
};
|
||||
|
||||
class MotionInput : public Input
|
||||
{
|
||||
public:
|
||||
MotionInput(std::string name, SDL_GameController* gc, SDL_SensorType type, int index,
|
||||
ControlState scale)
|
||||
: m_name(std::move(name)), m_gc(gc), m_type(type), m_index(index), m_scale(scale){};
|
||||
|
||||
std::string GetName() const override { return m_name; };
|
||||
bool IsDetectable() const override { return false; };
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
std::string m_name;
|
||||
|
||||
SDL_GameController* const m_gc;
|
||||
SDL_SensorType const m_type;
|
||||
int const m_index;
|
||||
|
||||
ControlState const m_scale;
|
||||
};
|
||||
|
||||
public:
|
||||
GameController(SDL_GameController* const gamecontroller, SDL_Joystick* const joystick,
|
||||
const int sdl_index);
|
||||
~GameController();
|
||||
|
||||
std::string GetName() const override;
|
||||
std::string GetSource() const override;
|
||||
int GetSDLIndex() const;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gamecontroller;
|
||||
std::string m_name;
|
||||
int m_sdl_index;
|
||||
SDL_Joystick* const m_joystick;
|
||||
SDL_Haptic* m_haptic = nullptr;
|
||||
};
|
||||
} // namespace ciface::SDL
|
||||
|
Loading…
Reference in New Issue
Block a user