Completely fixed DSPTool, on all of its memory leaks, bad API and bad C++. (compiling with include works perfectly)

More small leftover fixes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3071 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-04-25 10:38:26 +00:00
parent 72febe7b8a
commit 1045fc7e98
14 changed files with 153 additions and 138 deletions

View File

@ -63,15 +63,15 @@ public:
DSPDisassembler(const AssemblerSettings &settings);
~DSPDisassembler();
bool Disassemble(int start_pc, const std::vector<u16> &code, std::string *text);
bool Disassemble(int start_pc, const std::vector<u16> &code, std::string &text);
// Warning - this one is trickier to use right.
// Use pass == 2 if you're just using it by itself.
void DisOpcode(const u16 *binbuf, int pass, u16 *pc, std::string *dest);
void DisOpcode(const u16 *binbuf, int pass, u16 *pc, std::string &dest);
private:
// Moves PC forward and writes the result to dest.
bool DisFile(const char* name, int pass, std::string *output);
bool DisFile(const char* name, int pass, std::string &output);
char* DisParams(const DSPOPCTemplate& opc, u16 op1, u16 op2, char* strbuf);
std::map<u16, int> unk_opcodes;