mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
VideoConfig: Make AspectMode an enum class
Makes for more strongly-typed identifiers (and doesn't pollute surrounding namespaces)
This commit is contained in:
@ -312,19 +312,20 @@ void Renderer::DrawDebugText()
|
||||
break;
|
||||
}
|
||||
const char* ar_text = "";
|
||||
switch (g_ActiveConfig.iAspectRatio)
|
||||
switch (g_ActiveConfig.aspect_mode)
|
||||
{
|
||||
case ASPECT_AUTO:
|
||||
case AspectMode::Auto:
|
||||
ar_text = "Auto";
|
||||
break;
|
||||
case ASPECT_STRETCH:
|
||||
case AspectMode::Stretch:
|
||||
ar_text = "Stretch";
|
||||
break;
|
||||
case ASPECT_ANALOG:
|
||||
case AspectMode::Analog:
|
||||
ar_text = "Force 4:3";
|
||||
break;
|
||||
case ASPECT_ANALOG_WIDE:
|
||||
case AspectMode::AnalogWide:
|
||||
ar_text = "Force 16:9";
|
||||
break;
|
||||
}
|
||||
|
||||
const char* const efbcopy_text = g_ActiveConfig.bSkipEFBCopyToRam ? "to Texture" : "to RAM";
|
||||
@ -381,15 +382,15 @@ void Renderer::DrawDebugText()
|
||||
|
||||
float Renderer::CalculateDrawAspectRatio() const
|
||||
{
|
||||
if (g_ActiveConfig.iAspectRatio == ASPECT_STRETCH)
|
||||
if (g_ActiveConfig.aspect_mode == AspectMode::Stretch)
|
||||
{
|
||||
// If stretch is enabled, we prefer the aspect ratio of the window.
|
||||
return (static_cast<float>(m_backbuffer_width) / static_cast<float>(m_backbuffer_height));
|
||||
}
|
||||
|
||||
// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
|
||||
if (g_ActiveConfig.iAspectRatio == ASPECT_ANALOG_WIDE ||
|
||||
(g_ActiveConfig.iAspectRatio != ASPECT_ANALOG && m_aspect_wide))
|
||||
if (g_ActiveConfig.aspect_mode == AspectMode::AnalogWide ||
|
||||
(g_ActiveConfig.aspect_mode != AspectMode::Analog && m_aspect_wide))
|
||||
{
|
||||
return AspectToWidescreen(VideoInterface::GetAspectRatio());
|
||||
}
|
||||
@ -428,21 +429,20 @@ void Renderer::UpdateDrawRectangle()
|
||||
float source_aspect = VideoInterface::GetAspectRatio();
|
||||
if (m_aspect_wide)
|
||||
source_aspect = AspectToWidescreen(source_aspect);
|
||||
float target_aspect;
|
||||
float target_aspect = 0.0f;
|
||||
|
||||
switch (g_ActiveConfig.iAspectRatio)
|
||||
switch (g_ActiveConfig.aspect_mode)
|
||||
{
|
||||
case ASPECT_STRETCH:
|
||||
case AspectMode::Stretch:
|
||||
target_aspect = win_width / win_height;
|
||||
break;
|
||||
case ASPECT_ANALOG:
|
||||
case AspectMode::Analog:
|
||||
target_aspect = VideoInterface::GetAspectRatio();
|
||||
break;
|
||||
case ASPECT_ANALOG_WIDE:
|
||||
case AspectMode::AnalogWide:
|
||||
target_aspect = AspectToWidescreen(VideoInterface::GetAspectRatio());
|
||||
break;
|
||||
default:
|
||||
// ASPECT_AUTO
|
||||
case AspectMode::Auto:
|
||||
target_aspect = source_aspect;
|
||||
break;
|
||||
}
|
||||
@ -475,10 +475,10 @@ void Renderer::UpdateDrawRectangle()
|
||||
draw_height = crop_height = 1;
|
||||
|
||||
// crop the picture to a standard aspect ratio
|
||||
if (g_ActiveConfig.bCrop && g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
|
||||
if (g_ActiveConfig.bCrop && g_ActiveConfig.aspect_mode != AspectMode::Stretch)
|
||||
{
|
||||
float expected_aspect = (g_ActiveConfig.iAspectRatio == ASPECT_ANALOG_WIDE ||
|
||||
(g_ActiveConfig.iAspectRatio != ASPECT_ANALOG && m_aspect_wide)) ?
|
||||
float expected_aspect = (g_ActiveConfig.aspect_mode == AspectMode::AnalogWide ||
|
||||
(g_ActiveConfig.aspect_mode != AspectMode::Analog && m_aspect_wide)) ?
|
||||
(16.0f / 9.0f) :
|
||||
(4.0f / 3.0f);
|
||||
if (crop_width / crop_height >= expected_aspect)
|
||||
@ -550,8 +550,8 @@ std::tuple<int, int> Renderer::CalculateOutputDimensions(int width, int height)
|
||||
{
|
||||
// Force 4:3 or 16:9 by cropping the image.
|
||||
float current_aspect = scaled_width / scaled_height;
|
||||
float expected_aspect = (g_ActiveConfig.iAspectRatio == ASPECT_ANALOG_WIDE ||
|
||||
(g_ActiveConfig.iAspectRatio != ASPECT_ANALOG && m_aspect_wide)) ?
|
||||
float expected_aspect = (g_ActiveConfig.aspect_mode == AspectMode::AnalogWide ||
|
||||
(g_ActiveConfig.aspect_mode != AspectMode::Analog && m_aspect_wide)) ?
|
||||
(16.0f / 9.0f) :
|
||||
(4.0f / 3.0f);
|
||||
if (current_aspect > expected_aspect)
|
||||
|
@ -61,11 +61,11 @@ void VideoConfig::Refresh()
|
||||
iAdapter = Config::Get(Config::GFX_ADAPTER);
|
||||
|
||||
bWidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK);
|
||||
const int aspect_ratio = Config::Get(Config::GFX_ASPECT_RATIO);
|
||||
if (aspect_ratio == ASPECT_AUTO)
|
||||
iAspectRatio = Config::Get(Config::GFX_SUGGESTED_ASPECT_RATIO);
|
||||
const auto config_aspect_mode = static_cast<AspectMode>(Config::Get(Config::GFX_ASPECT_RATIO));
|
||||
if (config_aspect_mode == AspectMode::Auto)
|
||||
aspect_mode = static_cast<AspectMode>(Config::Get(Config::GFX_SUGGESTED_ASPECT_RATIO));
|
||||
else
|
||||
iAspectRatio = aspect_ratio;
|
||||
aspect_mode = config_aspect_mode;
|
||||
bCrop = Config::Get(Config::GFX_CROP);
|
||||
iSafeTextureCache_ColorSamples = Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES);
|
||||
bShowFPS = Config::Get(Config::GFX_SHOW_FPS);
|
||||
|
@ -24,12 +24,12 @@
|
||||
|
||||
constexpr int EFB_SCALE_AUTO_INTEGRAL = 0;
|
||||
|
||||
enum AspectMode
|
||||
enum class AspectMode
|
||||
{
|
||||
ASPECT_AUTO = 0,
|
||||
ASPECT_ANALOG_WIDE = 1,
|
||||
ASPECT_ANALOG = 2,
|
||||
ASPECT_STRETCH = 3,
|
||||
Auto,
|
||||
AnalogWide,
|
||||
Analog,
|
||||
Stretch,
|
||||
};
|
||||
|
||||
enum StereoMode
|
||||
@ -63,7 +63,7 @@ struct VideoConfig final
|
||||
// General
|
||||
bool bVSync;
|
||||
bool bWidescreenHack;
|
||||
int iAspectRatio;
|
||||
AspectMode aspect_mode;
|
||||
bool bCrop; // Aspect ratio controls.
|
||||
bool bShaderCache;
|
||||
|
||||
|
Reference in New Issue
Block a user