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GLSL: store and use exact ubo sizes
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@ -125,6 +125,8 @@ private:
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static PCacheEntry* last_entry;
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static SHADERUID last_uid;
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static GLintptr s_vs_data_size;
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static GLintptr s_ps_data_size;
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static GLintptr s_vs_data_offset;
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static u8 *s_ubo_buffer;
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static u32 s_ubo_buffer_size;
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