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GeometryShaderGen: Declare the vertex array size.
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@ -64,7 +64,7 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
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GenerateVSOutputStruct(out, ApiType);
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out.Write("centroid in VS_OUTPUT o[];\n");
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out.Write("centroid in VS_OUTPUT o[3];\n");
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out.Write("centroid out VS_OUTPUT f;\n");
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out.Write("flat out int layer;\n");
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