Merge pull request #6026 from stenzek/d3d-ubershader-logicop

ShaderGen: Output uint when logic op is enabled for D3D ubershaders
This commit is contained in:
Stenzek
2017-09-06 18:33:47 +10:00
committed by GitHub
7 changed files with 49 additions and 15 deletions

View File

@ -338,8 +338,9 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type)
{
VertexShaderUid vs_uid = GetVertexShaderUid();
PixelShaderUid ps_uid = GetPixelShaderUid();
bool changed = false;
ClearUnusedPixelShaderUidBits(APIType::Vulkan, &ps_uid);
bool changed = false;
bool use_ubershaders = g_ActiveConfig.bDisableSpecializedShaders;
if (g_ActiveConfig.CanBackgroundCompileShaders() && !g_ActiveConfig.bDisableSpecializedShaders)
{
@ -405,6 +406,7 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type)
}
UberShader::PixelShaderUid uber_ps_uid = UberShader::GetPixelShaderUid();
UberShader::ClearUnusedPixelShaderUidBits(APIType::Vulkan, &uber_ps_uid);
VkShaderModule ps = g_shader_cache->GetPixelUberShaderForUid(uber_ps_uid);
if (ps != m_pipeline_state.ps)
{
@ -983,6 +985,7 @@ VkPipeline StateTracker::GetPipelineAndCacheUID()
PipelineInfo uber_info = m_pipeline_state;
UberShader::VertexShaderUid uber_vuid = UberShader::GetVertexShaderUid();
UberShader::PixelShaderUid uber_puid = UberShader::GetPixelShaderUid();
UberShader::ClearUnusedPixelShaderUidBits(APIType::Vulkan, &uber_puid);
uber_info.vs = g_shader_cache->GetVertexUberShaderForUid(uber_vuid);
uber_info.ps = g_shader_cache->GetPixelUberShaderForUid(uber_puid);