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DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not actually completely unique.
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@ -121,7 +121,7 @@ bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_ma
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break;
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default:
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title_id_str = _StartupPara.GetUniqueID();
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title_id_str = _StartupPara.GetGameID();
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break;
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}
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@ -274,9 +274,9 @@ bool CBoot::BootUp()
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PanicAlertT("Warning - starting ISO in wrong console mode!");
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}
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std::string unique_id = DVDInterface::GetVolume().GetUniqueID();
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if (unique_id.size() >= 4)
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VideoInterface::SetRegionReg(unique_id.at(3));
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std::string game_id = DVDInterface::GetVolume().GetGameID();
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if (game_id.size() >= 4)
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VideoInterface::SetRegionReg(game_id.at(3));
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std::vector<u8> tmd_buffer = pVolume.GetTMD();
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if (!tmd_buffer.empty())
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