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https://github.com/dolphin-emu/dolphin.git
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DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not actually completely unique.
This commit is contained in:
@ -788,7 +788,7 @@ void SConfig::LoadDefaults()
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bJITBranchOff = false;
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m_strName = "NONE";
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m_strUniqueID = "00000000";
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m_strGameID = "00000000";
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m_revision = 0;
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}
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@ -861,7 +861,7 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
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return false;
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}
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m_strName = pVolume->GetInternalName();
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m_strUniqueID = pVolume->GetUniqueID();
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m_strGameID = pVolume->GetGameID();
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m_revision = pVolume->GetRevision();
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// Check if we have a Wii disc
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@ -939,28 +939,28 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
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if (pVolume)
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{
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m_strName = pVolume->GetInternalName();
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m_strUniqueID = pVolume->GetUniqueID();
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m_strGameID = pVolume->GetGameID();
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}
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else
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{
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// null pVolume means that we are loading from nand folder (Most Likely Wii Menu)
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// if this is the second boot we would be using the Name and id of the last title
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m_strName.clear();
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m_strUniqueID.clear();
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m_strGameID.clear();
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}
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// Use the TitleIDhex for name and/or unique ID if launching from nand folder
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// or if it is not ascii characters (specifically sysmenu could potentially apply to other
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// things)
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// Use the TitleIDhex for name and/or game ID if launching
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// from nand folder or if it is not ascii characters
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// (specifically sysmenu could potentially apply to other things)
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std::string titleidstr = StringFromFormat("%016" PRIx64, ContentLoader.GetTitleID());
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if (m_strName.empty())
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{
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m_strName = titleidstr;
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}
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if (m_strUniqueID.empty())
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if (m_strGameID.empty())
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{
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m_strUniqueID = titleidstr;
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m_strGameID = titleidstr;
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}
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}
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else
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@ -1085,17 +1085,17 @@ DiscIO::Language SConfig::GetCurrentLanguage(bool wii) const
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IniFile SConfig::LoadDefaultGameIni() const
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{
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return LoadDefaultGameIni(GetUniqueID(), m_revision);
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return LoadDefaultGameIni(GetGameID(), m_revision);
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}
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IniFile SConfig::LoadLocalGameIni() const
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{
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return LoadLocalGameIni(GetUniqueID(), m_revision);
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return LoadLocalGameIni(GetGameID(), m_revision);
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}
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IniFile SConfig::LoadGameIni() const
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{
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return LoadGameIni(GetUniqueID(), m_revision);
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return LoadGameIni(GetGameID(), m_revision);
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}
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IniFile SConfig::LoadDefaultGameIni(const std::string& id, u16 revision)
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