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DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not actually completely unique.
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@ -198,7 +198,7 @@ struct SConfig : NonCopyable
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std::string m_strDefaultISO;
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std::string m_strDVDRoot;
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std::string m_strApploader;
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std::string m_strUniqueID;
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std::string m_strGameID;
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std::string m_strName;
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std::string m_strWiiSDCardPath;
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u16 m_revision;
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@ -207,7 +207,7 @@ struct SConfig : NonCopyable
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void LoadDefaults();
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bool AutoSetup(EBootBS2 _BootBS2);
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const std::string& GetUniqueID() const { return m_strUniqueID; }
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const std::string& GetGameID() const { return m_strGameID; }
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void CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA);
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DiscIO::Language GetCurrentLanguage(bool wii) const;
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