DiscIO/SConfig: Rename GetUniqueID to GetGameID

We call this "game ID" everywhere else, and it's not
actually completely unique.
This commit is contained in:
JosJuice
2016-10-29 14:42:43 +02:00
parent b0e2642883
commit 1081497cad
45 changed files with 104 additions and 106 deletions

View File

@ -198,7 +198,7 @@ struct SConfig : NonCopyable
std::string m_strDefaultISO;
std::string m_strDVDRoot;
std::string m_strApploader;
std::string m_strUniqueID;
std::string m_strGameID;
std::string m_strName;
std::string m_strWiiSDCardPath;
u16 m_revision;
@ -207,7 +207,7 @@ struct SConfig : NonCopyable
void LoadDefaults();
bool AutoSetup(EBootBS2 _BootBS2);
const std::string& GetUniqueID() const { return m_strUniqueID; }
const std::string& GetGameID() const { return m_strGameID; }
void CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA);
DiscIO::Language GetCurrentLanguage(bool wii) const;