DiscIO/SConfig: Rename GetUniqueID to GetGameID

We call this "game ID" everywhere else, and it's not
actually completely unique.
This commit is contained in:
JosJuice
2016-10-29 14:42:43 +02:00
parent b0e2642883
commit 1081497cad
45 changed files with 104 additions and 106 deletions

View File

@ -35,7 +35,7 @@ CVolumeDirectory::CVolumeDirectory(const std::string& _rDirectory, bool _bIsWii,
m_rootDirectory = ExtractDirectoryName(_rDirectory);
// create the default disk header
SetUniqueID("AGBJ01");
SetGameID("AGBJ01");
SetName("Default name");
if (_bIsWii)
@ -154,12 +154,12 @@ bool CVolumeDirectory::Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt
return true;
}
std::string CVolumeDirectory::GetUniqueID() const
std::string CVolumeDirectory::GetGameID() const
{
return std::string(m_diskHeader.begin(), m_diskHeader.begin() + MAX_ID_LENGTH);
}
void CVolumeDirectory::SetUniqueID(const std::string& id)
void CVolumeDirectory::SetGameID(const std::string& id)
{
memcpy(m_diskHeader.data(), id.c_str(), std::min(id.length(), MAX_ID_LENGTH));
}