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DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not actually completely unique.
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@ -40,8 +40,8 @@ public:
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bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const override;
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std::string GetUniqueID() const override;
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void SetUniqueID(const std::string& _ID);
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std::string GetGameID() const override;
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void SetGameID(const std::string& _ID);
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std::string GetMakerID() const override;
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