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DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not actually completely unique.
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@ -44,7 +44,7 @@ bool CVolumeGC::Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const
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return m_pReader->Read(_Offset, _Length, _pBuffer);
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}
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std::string CVolumeGC::GetUniqueID() const
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std::string CVolumeGC::GetGameID() const
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{
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static const std::string NO_UID("NO_UID");
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if (m_pReader == nullptr)
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