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DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not actually completely unique.
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@ -27,7 +27,7 @@ public:
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CVolumeGC(std::unique_ptr<IBlobReader> reader);
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~CVolumeGC();
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bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt = false) const override;
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std::string GetUniqueID() const override;
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std::string GetGameID() const override;
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std::string GetMakerID() const override;
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u16 GetRevision() const override;
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std::string GetInternalName() const override;
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