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DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not actually completely unique.
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@ -30,7 +30,7 @@ public:
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~CVolumeWAD();
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bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt = false) const override;
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bool GetTitleID(u64* buffer) const override;
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std::string GetUniqueID() const override;
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std::string GetGameID() const override;
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std::string GetMakerID() const override;
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u16 GetRevision() const override;
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std::string GetInternalName() const override { return ""; }
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