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DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not actually completely unique.
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@ -140,7 +140,7 @@ std::vector<u8> CVolumeWiiCrypted::GetTMD() const
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return buffer;
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}
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std::string CVolumeWiiCrypted::GetUniqueID() const
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std::string CVolumeWiiCrypted::GetGameID() const
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{
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if (m_pReader == nullptr)
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return std::string();
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