DiscIO/SConfig: Rename GetUniqueID to GetGameID

We call this "game ID" everywhere else, and it's not
actually completely unique.
This commit is contained in:
JosJuice
2016-10-29 14:42:43 +02:00
parent b0e2642883
commit 1081497cad
45 changed files with 104 additions and 106 deletions

View File

@ -164,11 +164,11 @@ void CBreakPointWindow::SaveAll()
{
// simply dump all to bp/mc files in a way we can read again
IniFile ini;
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + ".ini",
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
false);
ini.SetLines("BreakPoints", PowerPC::breakpoints.GetStrings());
ini.SetLines("MemoryBreakPoints", PowerPC::memchecks.GetStrings());
ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + ".ini");
ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini");
}
void CBreakPointWindow::Event_LoadAll(wxCommandEvent& WXUNUSED(event))
@ -183,8 +183,7 @@ void CBreakPointWindow::LoadAll()
BreakPoints::TBreakPointsStr newbps;
MemChecks::TMemChecksStr newmcs;
if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() +
".ini",
if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
false))
{
return;