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DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not actually completely unique.
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@ -141,7 +141,7 @@ bool CRenderFrame::IsValidSavestateDropped(const std::string& filepath)
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std::string internal_game_id(game_id_length, ' ');
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file.read(&internal_game_id[0], game_id_length);
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return internal_game_id == SConfig::GetInstance().GetUniqueID();
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return internal_game_id == SConfig::GetInstance().GetGameID();
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}
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#ifdef _WIN32
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