DiscIO/SConfig: Rename GetUniqueID to GetGameID

We call this "game ID" everywhere else, and it's not
actually completely unique.
This commit is contained in:
JosJuice
2016-10-29 14:42:43 +02:00
parent b0e2642883
commit 1081497cad
45 changed files with 104 additions and 106 deletions

View File

@ -104,7 +104,7 @@ GameListItem::GameListItem(const std::string& _rFileName,
m_FileSize = volume->GetRawSize();
m_VolumeSize = volume->GetSize();
m_UniqueID = volume->GetUniqueID();
m_game_id = volume->GetGameID();
volume->GetTitleID(&m_title_id);
m_disc_number = volume->GetDiscNumber();
m_Revision = volume->GetRevision();
@ -117,18 +117,18 @@ GameListItem::GameListItem(const std::string& _rFileName,
}
}
if (m_company.empty() && m_UniqueID.size() >= 6)
m_company = DiscIO::GetCompanyFromID(m_UniqueID.substr(4, 2));
if (m_company.empty() && m_game_id.size() >= 6)
m_company = DiscIO::GetCompanyFromID(m_game_id.substr(4, 2));
if (IsValid())
{
std::string game_id = m_UniqueID;
std::string short_game_id = m_game_id;
// Ignore publisher ID for WAD files
if (m_Platform == DiscIO::Platform::WII_WAD && game_id.size() > 4)
game_id.erase(4);
if (m_Platform == DiscIO::Platform::WII_WAD && short_game_id.size() > 4)
short_game_id.erase(4);
auto it = custom_titles.find(game_id);
auto it = custom_titles.find(short_game_id);
if (it != custom_titles.end())
{
m_custom_name_titles_txt = it->second;
@ -179,7 +179,7 @@ void GameListItem::ReloadINI()
if (!IsValid())
return;
IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
IniFile ini = SConfig::LoadGameIni(m_game_id, m_Revision);
ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state, 0);
ini.GetIfExists("EmuState", "EmulationIssues", &m_issues, std::string());
@ -210,7 +210,7 @@ void GameListItem::DoState(PointerWrap& p)
p.Do(m_names);
p.Do(m_descriptions);
p.Do(m_company);
p.Do(m_UniqueID);
p.Do(m_game_id);
p.Do(m_title_id);
p.Do(m_FileSize);
p.Do(m_VolumeSize);
@ -316,8 +316,8 @@ std::string GameListItem::GetUniqueIdentifier() const
{
const DiscIO::Language lang = DiscIO::Language::LANGUAGE_ENGLISH;
std::vector<std::string> info;
if (!GetUniqueID().empty())
info.push_back(GetUniqueID());
if (!GetGameID().empty())
info.push_back(GetGameID());
if (GetRevision() != 0)
{
std::string rev_str = "Revision ";