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DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not actually completely unique.
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@ -160,7 +160,7 @@ void GeometryShaderCache::Init()
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std::string cache_filename =
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StringFromFormat("%sdx11-%s-gs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
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SConfig::GetInstance().m_strUniqueID.c_str());
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SConfig::GetInstance().m_strGameID.c_str());
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GeometryShaderCacheInserter inserter;
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g_gs_disk_cache.OpenAndRead(cache_filename, inserter);
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@ -500,7 +500,7 @@ void PixelShaderCache::Init()
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std::string cache_filename =
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StringFromFormat("%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
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SConfig::GetInstance().m_strUniqueID.c_str());
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SConfig::GetInstance().m_strGameID.c_str());
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PixelShaderCacheInserter inserter;
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g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
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@ -161,7 +161,7 @@ void VertexShaderCache::Init()
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std::string cache_filename =
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StringFromFormat("%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
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SConfig::GetInstance().m_strUniqueID.c_str());
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SConfig::GetInstance().m_strGameID.c_str());
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VertexShaderCacheInserter inserter;
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g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
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@ -143,7 +143,7 @@ void StateCache::Init()
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std::string cache_filename =
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StringFromFormat("%sdx12-%s-pso.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
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SConfig::GetInstance().m_strUniqueID.c_str());
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SConfig::GetInstance().m_strGameID.c_str());
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PipelineStateCacheInserter inserter;
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s_pso_disk_cache.OpenAndRead(cache_filename, inserter);
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@ -75,14 +75,14 @@ void ShaderCache::Init()
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if (!File::Exists(shader_cache_path))
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File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
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std::string title_unique_id = SConfig::GetInstance().m_strUniqueID.c_str();
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std::string title_game_id = SConfig::GetInstance().m_strGameID.c_str();
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std::string gs_cache_filename =
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StringFromFormat("%sdx11-%s-gs.cache", shader_cache_path.c_str(), title_unique_id.c_str());
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StringFromFormat("%sdx11-%s-gs.cache", shader_cache_path.c_str(), title_game_id.c_str());
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std::string ps_cache_filename =
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StringFromFormat("%sdx11-%s-ps.cache", shader_cache_path.c_str(), title_unique_id.c_str());
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StringFromFormat("%sdx11-%s-ps.cache", shader_cache_path.c_str(), title_game_id.c_str());
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std::string vs_cache_filename =
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StringFromFormat("%sdx11-%s-vs.cache", shader_cache_path.c_str(), title_unique_id.c_str());
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StringFromFormat("%sdx11-%s-vs.cache", shader_cache_path.c_str(), title_game_id.c_str());
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ShaderCacheInserter<GeometryShaderUid, GsBytecodeCache, &s_gs_bytecode_cache> gs_inserter;
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s_gs_disk_cache.OpenAndRead(gs_cache_filename, gs_inserter);
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@ -432,7 +432,7 @@ void ProgramShaderCache::Init()
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std::string cache_filename =
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StringFromFormat("%sogl-%s-shaders.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
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SConfig::GetInstance().m_strUniqueID.c_str());
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SConfig::GetInstance().m_strGameID.c_str());
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ProgramShaderCacheInserter inserter;
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g_program_disk_cache.OpenAndRead(cache_filename, inserter);
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@ -291,7 +291,7 @@ VkPipeline ObjectCache::GetPipeline(const PipelineInfo& info)
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std::string ObjectCache::GetDiskCacheFileName(const char* type)
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{
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return StringFromFormat("%svulkan-%s-%s.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
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SConfig::GetInstance().m_strUniqueID.c_str(), type);
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SConfig::GetInstance().m_strGameID.c_str(), type);
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}
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class PipelineCacheReadCallback : public LinearDiskCacheReader<u32, u8>
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