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oops, forgot to make sure the gl program is actually free'd.
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committed by
Sonicadvance1

parent
e3854ded73
commit
108722bed0
@ -219,7 +219,10 @@ void ProgramShaderCache::Shutdown(void)
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{
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PCache::iterator iter = pshaders.begin();
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for (; iter != pshaders.end(); ++iter)
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{
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g_program_disk_cache.Append(iter->second.uid, iter->second.GetProgram(), iter->second.Size());
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iter->second.FreeProgram();
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}
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g_program_disk_cache.Sync();
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g_program_disk_cache.Close();
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