Software Backend: Force EFB/XFB to copy to ram

This commit is contained in:
iwubcode
2017-08-23 23:49:24 -05:00
parent 6e686f6ea1
commit 1090549552
6 changed files with 7 additions and 2 deletions

View File

@ -1181,7 +1181,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
PEControl::PixelFormat srcFormat = bpmem.zcontrol.pixel_format;
bool efbHasAlpha = srcFormat == PEControl::RGBA6_Z24;
bool copy_to_ram = !g_ActiveConfig.bSkipEFBCopyToRam;
bool copy_to_ram = !g_ActiveConfig.bSkipEFBCopyToRam || g_ActiveConfig.backend_info.bForceCopyToRam;
bool copy_to_vram = g_ActiveConfig.backend_info.bSupportsCopyToVram;
bool is_xfb_copy = false;
@ -1418,7 +1418,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
ColorMask[3] = 0.0f;
fConstAdd[3] = 1.0f;
cbufid = 30; // just re-use the RGBX8 cbufid from above
copy_to_ram = !g_ActiveConfig.bSkipXFBCopyToRam;
copy_to_ram = !g_ActiveConfig.bSkipXFBCopyToRam || g_ActiveConfig.backend_info.bForceCopyToRam;
is_xfb_copy = true;
break;