mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
DolphinWX: Specify wxID_ANY where -1 is used in controls
This commit is contained in:
@ -62,7 +62,7 @@ void GamepadPage::ConfigExtension(wxCommandEvent& event)
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// show config diag, if "none" isn't selected
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if (ex->switch_extension)
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{
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wxDialog dlg(this, -1,
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wxDialog dlg(this, wxID_ANY,
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wxGetTranslation(StrToWxStr(ex->attachments[ex->switch_extension]->GetName())));
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wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
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@ -82,7 +82,7 @@ void GamepadPage::ConfigExtension(wxCommandEvent& event)
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}
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PadSettingExtension::PadSettingExtension(wxWindow* const parent, ControllerEmu::Extension* const ext)
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: PadSetting(new wxChoice(parent, -1))
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: PadSetting(new wxChoice(parent, wxID_ANY))
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, extension(ext)
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{
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for (auto& attachment : extension->attachments)
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@ -104,7 +104,7 @@ void PadSettingExtension::UpdateValue()
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}
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PadSettingCheckBox::PadSettingCheckBox(wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const _setting)
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: PadSetting(new wxCheckBox(parent, -1, wxGetTranslation(StrToWxStr(_setting->name))))
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: PadSetting(new wxCheckBox(parent, wxID_ANY, wxGetTranslation(StrToWxStr(_setting->name))))
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, setting(_setting)
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{
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UpdateGUI();
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@ -132,7 +132,7 @@ void PadSettingSpin::UpdateValue()
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}
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ControlDialog::ControlDialog(GamepadPage* const parent, InputConfig& config, ControllerInterface::ControlReference* const ref)
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: wxDialog(parent, -1, _("Configure Control"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
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: wxDialog(parent, wxID_ANY, _("Configure Control"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
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, control_reference(ref)
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, m_config(config)
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, m_parent(parent)
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@ -140,8 +140,8 @@ ControlDialog::ControlDialog(GamepadPage* const parent, InputConfig& config, Con
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m_devq = m_parent->controller->default_device;
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// GetStrings() sounds slow :/
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//device_cbox = new wxComboBox(this, -1, StrToWxStr(ref->device_qualifier.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
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device_cbox = new wxComboBox(this, -1, StrToWxStr(m_devq.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
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//device_cbox = new wxComboBox(this, wxID_ANY, StrToWxStr(ref->device_qualifier.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
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device_cbox = new wxComboBox(this, wxID_ANY, StrToWxStr(m_devq.ToString()), wxDefaultPosition, wxSize(256, -1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
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device_cbox->Bind(wxEVT_COMBOBOX, &ControlDialog::SetDevice, this);
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device_cbox->Bind(wxEVT_TEXT_ENTER, &ControlDialog::SetDevice, this);
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@ -162,7 +162,7 @@ ControlDialog::ControlDialog(GamepadPage* const parent, InputConfig& config, Con
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}
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ControlButton::ControlButton(wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label)
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: wxButton(parent, -1, "", wxDefaultPosition, wxSize(width,20))
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: wxButton(parent, wxID_ANY, "", wxDefaultPosition, wxSize(width,20))
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, control_reference(_ref)
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{
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if (label.empty())
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@ -576,22 +576,22 @@ wxStaticBoxSizer* ControlDialog::CreateControlChooser(GamepadPage* const parent)
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{
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wxStaticBoxSizer* const main_szr = new wxStaticBoxSizer(wxVERTICAL, this, control_reference->is_input ? _("Input") : _("Output"));
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textctrl = new wxTextCtrl(this, -1, wxEmptyString, wxDefaultPosition, wxSize(-1, 48), wxTE_MULTILINE | wxTE_RICH2);
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textctrl = new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(-1, 48), wxTE_MULTILINE | wxTE_RICH2);
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wxFont font = textctrl->GetFont();
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font.SetFamily(wxFONTFAMILY_MODERN);
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textctrl->SetFont(font);
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wxButton* const detect_button = new wxButton(this, -1, control_reference->is_input ? _("Detect") : _("Test"));
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wxButton* const detect_button = new wxButton(this, wxID_ANY, control_reference->is_input ? _("Detect") : _("Test"));
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wxButton* const clear_button = new wxButton(this, -1, _("Clear"));
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wxButton* const clear_button = new wxButton(this, wxID_ANY, _("Clear"));
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wxButton* const select_button = new wxButton(this, -1, _("Select"));
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wxButton* const select_button = new wxButton(this, wxID_ANY, _("Select"));
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select_button->Bind(wxEVT_BUTTON, &ControlDialog::SetSelectedControl, this);
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wxButton* const or_button = new wxButton(this, -1, _("| OR"));
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wxButton* const or_button = new wxButton(this, wxID_ANY, _("| OR"));
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or_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this);
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control_lbox = new wxListBox(this, -1, wxDefaultPosition, wxSize(-1, 64));
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control_lbox = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxSize(-1, 64));
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wxBoxSizer* const button_sizer = new wxBoxSizer(wxVERTICAL);
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button_sizer->Add(detect_button, 1, 0, 5);
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@ -601,9 +601,9 @@ wxStaticBoxSizer* ControlDialog::CreateControlChooser(GamepadPage* const parent)
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if (control_reference->is_input)
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{
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// TODO: check if && is good on other OS
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wxButton* const and_button = new wxButton(this, -1, _("&& AND"));
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wxButton* const not_button = new wxButton(this, -1, _("! NOT"));
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wxButton* const add_button = new wxButton(this, -1, _("+ ADD"));
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wxButton* const and_button = new wxButton(this, wxID_ANY, _("&& AND"));
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wxButton* const not_button = new wxButton(this, wxID_ANY, _("! NOT"));
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wxButton* const add_button = new wxButton(this, wxID_ANY, _("+ ADD"));
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and_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this);
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not_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this);
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@ -614,7 +614,7 @@ wxStaticBoxSizer* ControlDialog::CreateControlChooser(GamepadPage* const parent)
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button_sizer->Add(add_button, 1, 0, 5);
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}
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range_slider = new wxSlider(this, -1, SLIDER_TICK_COUNT, -SLIDER_TICK_COUNT * 5, SLIDER_TICK_COUNT * 5, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/);
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range_slider = new wxSlider(this, wxID_ANY, SLIDER_TICK_COUNT, -SLIDER_TICK_COUNT * 5, SLIDER_TICK_COUNT * 5, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/);
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range_slider->SetValue((int)(control_reference->range * SLIDER_TICK_COUNT));
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@ -622,10 +622,10 @@ wxStaticBoxSizer* ControlDialog::CreateControlChooser(GamepadPage* const parent)
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clear_button->Bind(wxEVT_BUTTON, &ControlDialog::ClearControl, this);
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range_slider->Bind(wxEVT_SCROLL_CHANGED, &GamepadPage::AdjustControlOption, parent);
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wxStaticText* const range_label = new wxStaticText(this, -1, _("Range"));
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wxStaticText* const range_label = new wxStaticText(this, wxID_ANY, _("Range"));
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m_bound_label = new wxStaticText(this, -1, "");
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m_error_label = new wxStaticText(this, -1, "");
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m_bound_label = new wxStaticText(this, wxID_ANY, "");
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m_error_label = new wxStaticText(this, wxID_ANY, "");
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wxBoxSizer* const range_sizer = new wxBoxSizer(wxHORIZONTAL);
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range_sizer->Add(range_label, 0, wxCENTER|wxLEFT, 5);
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@ -769,7 +769,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
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wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
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for (auto& control : group->controls)
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{
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wxStaticText* const label = new wxStaticText(parent, -1, wxGetTranslation(StrToWxStr(control->name)));
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wxStaticText* const label = new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(control->name)));
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ControlButton* const control_button = new ControlButton(parent, control->control_ref.get(), 80);
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control_button->SetFont(m_SmallFont);
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@ -815,7 +815,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
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wxBitmap bitmap(64, 64);
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dc.SelectObject(bitmap);
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dc.Clear();
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static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
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static_bitmap = new wxStaticBitmap(parent, wxID_ANY, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
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wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
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for (auto& groupSetting : group->settings)
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@ -823,7 +823,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
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PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get());
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setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
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options.push_back(setting);
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szr->Add(new wxStaticText(parent, -1, wxGetTranslation(StrToWxStr(groupSetting->name))));
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szr->Add(new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->name))));
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szr->Add(setting->wxcontrol, 0, wxLEFT, 0);
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}
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@ -839,7 +839,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
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wxBitmap bitmap(int(12*group->controls.size()+1), 12);
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dc.SelectObject(bitmap);
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dc.Clear();
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static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
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static_bitmap = new wxStaticBitmap(parent, wxID_ANY, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
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PadSettingSpin* const threshold_cbox = new PadSettingSpin(parent, group->settings[0].get());
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threshold_cbox->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
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@ -849,7 +849,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
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options.push_back(threshold_cbox);
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wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
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szr->Add(new wxStaticText(parent, -1, wxGetTranslation(StrToWxStr(group->settings[0]->name))),
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szr->Add(new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(group->settings[0]->name))),
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0, wxCENTER|wxRIGHT, 3);
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szr->Add(threshold_cbox->wxcontrol, 0, wxRIGHT, 3);
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@ -873,7 +873,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
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wxBitmap bitmap(width, height+1);
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dc.SelectObject(bitmap);
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dc.Clear();
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static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
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static_bitmap = new wxStaticBitmap(parent, wxID_ANY, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
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for (auto& groupSetting : group->settings)
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{
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@ -881,7 +881,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
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setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
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options.push_back(setting);
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wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
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szr->Add(new wxStaticText(parent, -1, wxGetTranslation(StrToWxStr(groupSetting->name))), 0, wxCENTER|wxRIGHT, 3);
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szr->Add(new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->name))), 0, wxCENTER | wxRIGHT, 3);
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szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
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Add(szr, 0, wxALL|wxCENTER, 3);
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}
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@ -929,7 +929,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
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setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
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options.push_back(setting);
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wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
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szr->Add(new wxStaticText(parent, -1, wxGetTranslation(StrToWxStr(groupSetting->name))), 0, wxCENTER | wxRIGHT, 3);
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szr->Add(new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->name))), 0, wxCENTER | wxRIGHT, 3);
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szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
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Add(szr, 0, wxALL | wxCENTER, 3);
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}
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@ -996,10 +996,10 @@ GamepadPage::GamepadPage(wxWindow* parent, InputConfig& config, const unsigned i
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wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Device"));
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device_cbox = new wxComboBox(this, -1, "", wxDefaultPosition, wxSize(64,-1));
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device_cbox = new wxComboBox(this, wxID_ANY, "", wxDefaultPosition, wxSize(64, -1));
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device_cbox->ToggleWindowStyle(wxTE_PROCESS_ENTER);
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wxButton* refresh_button = new wxButton(this, -1, _("Refresh"), wxDefaultPosition, wxSize(60,-1));
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wxButton* refresh_button = new wxButton(this, wxID_ANY, _("Refresh"), wxDefaultPosition, wxSize(60, -1));
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device_cbox->Bind(wxEVT_COMBOBOX, &GamepadPage::SetDevice, this);
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device_cbox->Bind(wxEVT_TEXT_ENTER, &GamepadPage::SetDevice, this);
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@ -1008,8 +1008,8 @@ GamepadPage::GamepadPage(wxWindow* parent, InputConfig& config, const unsigned i
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device_sbox->Add(device_cbox, 1, wxLEFT|wxRIGHT, 3);
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device_sbox->Add(refresh_button, 0, wxRIGHT|wxBOTTOM, 3);
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wxButton* const default_button = new wxButton(this, -1, _("Default"), wxDefaultPosition, wxSize(48,-1));
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wxButton* const clearall_button = new wxButton(this, -1, _("Clear"), wxDefaultPosition, wxSize(58,-1));
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wxButton* const default_button = new wxButton(this, wxID_ANY, _("Default"), wxDefaultPosition, wxSize(48, -1));
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wxButton* const clearall_button = new wxButton(this, wxID_ANY, _("Clear"), wxDefaultPosition, wxSize(58, -1));
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wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Reset"));
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clear_sbox->Add(default_button, 1, wxLEFT, 3);
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@ -1018,11 +1018,11 @@ GamepadPage::GamepadPage(wxWindow* parent, InputConfig& config, const unsigned i
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clearall_button->Bind(wxEVT_BUTTON, &GamepadPage::ClearAll, this);
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default_button->Bind(wxEVT_BUTTON, &GamepadPage::LoadDefaults, this);
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profile_cbox = new wxComboBox(this, -1, "", wxDefaultPosition, wxSize(64,-1));
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profile_cbox = new wxComboBox(this, wxID_ANY, "", wxDefaultPosition, wxSize(64, -1));
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wxButton* const pload_btn = new wxButton(this, -1, _("Load"), wxDefaultPosition, wxSize(48,-1));
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wxButton* const psave_btn = new wxButton(this, -1, _("Save"), wxDefaultPosition, wxSize(48,-1));
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wxButton* const pdelete_btn = new wxButton(this, -1, _("Delete"), wxDefaultPosition, wxSize(60,-1));
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wxButton* const pload_btn = new wxButton(this, wxID_ANY, _("Load"), wxDefaultPosition, wxSize(48, -1));
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wxButton* const psave_btn = new wxButton(this, wxID_ANY, _("Save"), wxDefaultPosition, wxSize(48, -1));
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wxButton* const pdelete_btn = new wxButton(this, wxID_ANY, _("Delete"), wxDefaultPosition, wxSize(60, -1));
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pload_btn->Bind(wxEVT_BUTTON, &GamepadPage::LoadProfile, this);
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psave_btn->Bind(wxEVT_BUTTON, &GamepadPage::SaveProfile, this);
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@ -1054,7 +1054,7 @@ InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputConfig& config
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: wxDialog(parent, wxID_ANY, name, wxPoint(128,-1))
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, m_config(config)
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{
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m_pad_notebook = new wxNotebook(this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT);
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m_pad_notebook = new wxNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT);
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for (unsigned int i = 0; i < std::min(config.controllers.size(), (size_t)MAX_WIIMOTES); ++i)
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{
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GamepadPage* gp = new GamepadPage(m_pad_notebook, m_config, i, this);
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@ -1077,7 +1077,7 @@ InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputConfig& config
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Center();
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// live preview update timer
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m_update_timer = new wxTimer(this, -1);
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m_update_timer = new wxTimer(this);
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Bind(wxEVT_TIMER, &InputConfigDialog::UpdateBitmaps, this);
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m_update_timer->Start(PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS);
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}
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Reference in New Issue
Block a user