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VideoCommon/IndexGenerator: Eliminate static state
Now that we've extracted all of the stateless functions that can be hidden, it's time to make the index generator a regular class with active data members. This can just be a member that sits within the vertex manager base class. By deglobalizing the state of the index generator we also get rid of the wonky dual-initializing that was going on within the OpenGL backend. Since the renderer is always initialized before the vertex manager, we now only call Init() once throughout the execution lifecycle.
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@ -283,8 +283,7 @@ int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bo
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count = loader->RunVertices(src, dst, count);
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IndexGenerator::AddIndices(primitive, count);
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g_vertex_manager->AddIndices(primitive, count);
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g_vertex_manager->FlushData(count, loader->m_native_vtx_decl.stride);
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ADDSTAT(g_stats.this_frame.num_prims, count);
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