diff --git a/Data/Sys/GameSettings/GYA.ini b/Data/Sys/GameSettings/GYA.ini index a1831d952c..0d538ff152 100644 --- a/Data/Sys/GameSettings/GYA.ini +++ b/Data/Sys/GameSettings/GYA.ini @@ -14,3 +14,4 @@ [Video_Hacks] EFBToTextureEnable = False +DeferEFBCopies = False diff --git a/Data/Sys/GameSettings/PM4.ini b/Data/Sys/GameSettings/PM4.ini new file mode 100644 index 0000000000..a11ebd5d54 --- /dev/null +++ b/Data/Sys/GameSettings/PM4.ini @@ -0,0 +1,5 @@ +# PM4E01 - Mario Kart: Double Dash‼ Bonus Disc + +[Core] +MMU = True +FPRF = True diff --git a/Data/Sys/GameSettings/RBY.ini b/Data/Sys/GameSettings/RBY.ini index de39d1c310..9429e3a209 100644 --- a/Data/Sys/GameSettings/RBY.ini +++ b/Data/Sys/GameSettings/RBY.ini @@ -14,3 +14,4 @@ [Video_Hacks] EFBToTextureEnable = False +DeferEFBCopies = False diff --git a/Data/Sys/GameSettings/RFN.ini b/Data/Sys/GameSettings/RFN.ini index bafd5629c2..dd12b6cd8b 100644 --- a/Data/Sys/GameSettings/RFN.ini +++ b/Data/Sys/GameSettings/RFN.ini @@ -5,3 +5,5 @@ # Since both the channel and the main game update these images, it must be disabled for both. (They both have the same GameID, though.) # However, this has a performance impact, so if the Wii Fit Channel is not going to be used, this does not need to be disabled. #EFBToTextureEnable = False +# Having EFBToTextureEnable disabled causes hangs in mini games if DeferEFBCopies is enabled. +DeferEFBCopies = False diff --git a/Data/Sys/GameSettings/RFP.ini b/Data/Sys/GameSettings/RFP.ini index 93aea8f12c..b5c5b531cf 100644 --- a/Data/Sys/GameSettings/RFP.ini +++ b/Data/Sys/GameSettings/RFP.ini @@ -1,7 +1,13 @@ # RFPE01, RFPJ01, RFPR01, RFPP01, RFPK01, RFPW01 - Wii Fit Plus and Wii Fit Plus Channel +[Core] +# Dualcore causes hangs in the Rhythm Parade mini game. +CPUThread = False + [Video_Hacks] # The Wii Fit Plus Channel shows Mii faces and a graph; however, EFBToTextureEnable must be disabled for this to work. # Since both the channel and the main game update these images, it must be disabled for both. (They both have the same GameID, though.) # However, this has a performance impact, so if the Wii Fit Channel is not going to be used, this does not need to be disabled. #EFBToTextureEnable = False +# Having EFBToTextureEnable disabled causes hangs in mini games if DeferEFBCopies is enabled. +DeferEFBCopies = False diff --git a/Data/Sys/GameSettings/RH2.ini b/Data/Sys/GameSettings/RH2.ini index 36b7d0f1d5..5cd947b9a5 100644 --- a/Data/Sys/GameSettings/RH2.ini +++ b/Data/Sys/GameSettings/RH2.ini @@ -2,3 +2,6 @@ [Video_Settings] SuggestedAspectRatio = 2 + +[Video_Hacks] +XFBToTextureEnable = False diff --git a/Data/Sys/GameSettings/RKF.ini b/Data/Sys/GameSettings/RKF.ini index c540d56fdf..ceb8117f73 100644 --- a/Data/Sys/GameSettings/RKF.ini +++ b/Data/Sys/GameSettings/RKF.ini @@ -1,4 +1,7 @@ # RKFEH4, RKFKZA, RKFP7U - The King of Fighters Collection: The Orochi Saga +[Core] +CPUThread = False + [Video_Settings] SuggestedAspectRatio = 2 diff --git a/Data/Sys/GameSettings/RNC.ini b/Data/Sys/GameSettings/RNC.ini index 3abfb4f5d2..f69597f113 100644 --- a/Data/Sys/GameSettings/RNC.ini +++ b/Data/Sys/GameSettings/RNC.ini @@ -1,4 +1,7 @@ # RNCEH4, RNCPH4 - SNK Arcade Classics Volume 1 +[Core] +CPUThread = False + [Video_Settings] SuggestedAspectRatio = 2 diff --git a/Data/Sys/GameSettings/SGX.ini b/Data/Sys/GameSettings/SGX.ini new file mode 100644 index 0000000000..dfa3c72072 --- /dev/null +++ b/Data/Sys/GameSettings/SGX.ini @@ -0,0 +1,4 @@ +# SGXP41, SGXE41 - Battle of Giants: Dinosaurs Strike + +[Video_Hacks] +EFBToTextureEnable = False diff --git a/Data/Sys/GameSettings/STN.ini b/Data/Sys/GameSettings/STN.ini new file mode 100644 index 0000000000..81c498ab80 --- /dev/null +++ b/Data/Sys/GameSettings/STN.ini @@ -0,0 +1,5 @@ +# STNE41, STNP41 - The Adventures of Tintin: The Game + +[Video_Settings] +# Fixes glitching in opening credits. +SafeTextureCacheColorSamples = 512