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Implement D3D12 backend
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32
Source/Core/VideoBackends/D3D12/Common.h
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32
Source/Core/VideoBackends/D3D12/Common.h
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// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <d3d12.h>
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#include <wrl/client.h>
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#include "Common/MsgHandler.h"
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#include "VideoBackends/D3DCommon/Common.h"
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#define CHECK(cond, Message, ...) \
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if (!(cond)) \
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{ \
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PanicAlert(__FUNCTION__ " failed in %s at line %d: " Message, __FILE__, __LINE__, \
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__VA_ARGS__); \
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}
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namespace DX12
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{
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using Microsoft::WRL::ComPtr;
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static void ResourceBarrier(ID3D12GraphicsCommandList* cmdlist, ID3D12Resource* resource,
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D3D12_RESOURCE_STATES from_state, D3D12_RESOURCE_STATES to_state)
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{
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const D3D12_RESOURCE_BARRIER barrier = {
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D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
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D3D12_RESOURCE_BARRIER_FLAG_NONE,
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{{resource, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, from_state, to_state}}};
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cmdlist->ResourceBarrier(1, &barrier);
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}
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} // namespace DX12
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