mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Implement D3D12 backend
This commit is contained in:
@ -21,6 +21,7 @@
|
||||
// TODO: ugly
|
||||
#ifdef _WIN32
|
||||
#include "VideoBackends/D3D/VideoBackend.h"
|
||||
#include "VideoBackends/D3D12/VideoBackend.h"
|
||||
#endif
|
||||
#include "VideoBackends/Null/VideoBackend.h"
|
||||
#include "VideoBackends/OGL/VideoBackend.h"
|
||||
@ -184,6 +185,7 @@ void VideoBackendBase::PopulateList()
|
||||
g_available_video_backends.push_back(std::make_unique<OGL::VideoBackend>());
|
||||
#ifdef _WIN32
|
||||
g_available_video_backends.push_back(std::make_unique<DX11::VideoBackend>());
|
||||
g_available_video_backends.push_back(std::make_unique<DX12::VideoBackend>());
|
||||
#endif
|
||||
g_available_video_backends.push_back(std::make_unique<Vulkan::VideoBackend>());
|
||||
g_available_video_backends.push_back(std::make_unique<SW::VideoSoftware>());
|
||||
|
Reference in New Issue
Block a user