Implement D3D12 backend

This commit is contained in:
Stenzek
2019-03-28 20:35:46 +10:00
parent 6eb126b097
commit 113bd60fe7
38 changed files with 5132 additions and 0 deletions

View File

@ -21,6 +21,7 @@
// TODO: ugly
#ifdef _WIN32
#include "VideoBackends/D3D/VideoBackend.h"
#include "VideoBackends/D3D12/VideoBackend.h"
#endif
#include "VideoBackends/Null/VideoBackend.h"
#include "VideoBackends/OGL/VideoBackend.h"
@ -184,6 +185,7 @@ void VideoBackendBase::PopulateList()
g_available_video_backends.push_back(std::make_unique<OGL::VideoBackend>());
#ifdef _WIN32
g_available_video_backends.push_back(std::make_unique<DX11::VideoBackend>());
g_available_video_backends.push_back(std::make_unique<DX12::VideoBackend>());
#endif
g_available_video_backends.push_back(std::make_unique<Vulkan::VideoBackend>());
g_available_video_backends.push_back(std::make_unique<SW::VideoSoftware>());