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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
D3D11: Use ComPtr smart pointer where possible
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@ -28,39 +28,9 @@ DXPipeline::DXPipeline(ID3D11InputLayout* input_layout, ID3D11VertexShader* vert
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m_rasterizer_state(rasterizer_state), m_depth_state(depth_state), m_blend_state(blend_state),
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m_primitive_topology(primitive_topology), m_use_logic_op(use_logic_op)
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{
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if (m_input_layout)
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m_input_layout->AddRef();
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if (m_vertex_shader)
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m_vertex_shader->AddRef();
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if (m_geometry_shader)
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m_geometry_shader->AddRef();
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if (m_pixel_shader)
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m_pixel_shader->AddRef();
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if (m_rasterizer_state)
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m_rasterizer_state->AddRef();
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if (m_depth_state)
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m_depth_state->AddRef();
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if (m_blend_state)
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m_blend_state->AddRef();
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}
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DXPipeline::~DXPipeline()
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{
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if (m_input_layout)
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m_input_layout->Release();
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if (m_vertex_shader)
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m_vertex_shader->Release();
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if (m_geometry_shader)
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m_geometry_shader->Release();
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if (m_pixel_shader)
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m_pixel_shader->Release();
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if (m_rasterizer_state)
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m_rasterizer_state->Release();
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if (m_depth_state)
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m_depth_state->Release();
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if (m_blend_state)
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m_blend_state->Release();
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}
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DXPipeline::~DXPipeline() = default;
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std::unique_ptr<DXPipeline> DXPipeline::Create(const AbstractPipelineConfig& config)
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{
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@ -71,12 +41,7 @@ std::unique_ptr<DXPipeline> DXPipeline::Create(const AbstractPipelineConfig& con
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D3D11_PRIMITIVE_TOPOLOGY primitive_topology =
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StateCache::GetPrimitiveTopology(config.rasterization_state.primitive);
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if (!rasterizer_state || !depth_state || !blend_state)
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{
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SAFE_RELEASE(rasterizer_state);
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SAFE_RELEASE(depth_state);
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SAFE_RELEASE(blend_state);
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return nullptr;
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}
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const DXShader* vertex_shader = static_cast<const DXShader*>(config.vertex_shader);
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const DXShader* geometry_shader = static_cast<const DXShader*>(config.geometry_shader);
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