D3D11: Use ComPtr smart pointer where possible

This commit is contained in:
Stenzek
2019-03-09 23:31:37 +10:00
parent 3d8014beb5
commit 1151a1238f
16 changed files with 146 additions and 235 deletions

View File

@ -5,8 +5,7 @@
#pragma once
#include <array>
#include <d3d11.h>
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoCommon/PerfQueryBase.h"
namespace DX11
@ -27,7 +26,7 @@ public:
private:
struct ActiveQuery
{
ID3D11Query* query;
ComPtr<ID3D11Query> query;
PerfQueryGroup query_type;
};
@ -43,4 +42,4 @@ private:
int m_query_read_pos;
};
} // namespace
} // namespace DX11