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Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@429 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -80,7 +80,7 @@ void TextureCache::Cleanup()
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}
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}
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void TextureCache::Load(int stage, DWORD address, int width, int height, int format, int tlutaddr, int tlutfmt)
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void TextureCache::Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt)
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{
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if (address == 0)
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return;
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@ -195,7 +195,7 @@ void TextureCache::Load(int stage, DWORD address, int width, int height, int for
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}
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void TextureCache::CopyEFBToRenderTarget(DWORD address, RECT *source)
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void TextureCache::CopyEFBToRenderTarget(u32 address, RECT *source)
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{
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TexCache::iterator iter;
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LPDIRECT3DTEXTURE9 tex;
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