mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 06:39:46 -06:00
VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon, leaving only the specific buffer implementations in each backend.
This commit is contained in:
25
Source/Core/VideoBackends/Null/NullBoundingBox.h
Normal file
25
Source/Core/VideoBackends/Null/NullBoundingBox.h
Normal file
@ -0,0 +1,25 @@
|
||||
// Copyright 2021 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
#include "VideoCommon/BoundingBox.h"
|
||||
|
||||
namespace Null
|
||||
{
|
||||
class NullBoundingBox final : public BoundingBox
|
||||
{
|
||||
public:
|
||||
bool Initialize() override { return true; }
|
||||
|
||||
protected:
|
||||
std::vector<BBoxType> Read(u32 index, u32 length) override
|
||||
{
|
||||
return std::vector<BBoxType>(length);
|
||||
}
|
||||
void Write(u32 index, const std::vector<BBoxType>& values) override {}
|
||||
};
|
||||
|
||||
} // namespace Null
|
Reference in New Issue
Block a user