mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon, leaving only the specific buffer implementations in each backend.
This commit is contained in:
@ -3,18 +3,26 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/GL/GLUtil.h"
|
||||
|
||||
#include "VideoCommon/BoundingBox.h"
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
class BoundingBox
|
||||
class OGLBoundingBox final : public BoundingBox
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
static void Shutdown();
|
||||
~OGLBoundingBox() override;
|
||||
|
||||
static void Flush();
|
||||
static void Readback();
|
||||
bool Initialize() override;
|
||||
|
||||
static void Set(int index, int value);
|
||||
static int Get(int index);
|
||||
protected:
|
||||
std::vector<BBoxType> Read(u32 index, u32 length) override;
|
||||
void Write(u32 index, const std::vector<BBoxType>& values) override;
|
||||
|
||||
private:
|
||||
GLuint m_buffer_id = 0;
|
||||
};
|
||||
}; // namespace OGL
|
||||
|
||||
} // namespace OGL
|
||||
|
Reference in New Issue
Block a user