VideoCommon: Abstract bounding box

This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
This commit is contained in:
Techjar
2021-06-09 07:42:21 -04:00
parent 7ec02ee4d3
commit 1161af8059
41 changed files with 617 additions and 708 deletions

View File

@ -14,6 +14,8 @@ add_library(videosoftware
SetupUnit.cpp
SetupUnit.h
SWmain.cpp
SWBoundingBox.cpp
SWBoundingBox.h
SWOGLWindow.cpp
SWOGLWindow.h
SWRenderer.cpp

View File

@ -0,0 +1,66 @@
// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/Software/SWBoundingBox.h"
#include <algorithm>
#include <array>
#include "Common/CommonTypes.h"
namespace BBoxManager
{
namespace
{
// Current bounding box coordinates.
std::array<u16, 4> s_coordinates{};
} // Anonymous namespace
u16 GetCoordinate(Coordinate coordinate)
{
return s_coordinates[static_cast<u32>(coordinate)];
}
void SetCoordinate(Coordinate coordinate, u16 value)
{
s_coordinates[static_cast<u32>(coordinate)] = value;
}
void Update(u16 left, u16 right, u16 top, u16 bottom)
{
const u16 new_left = std::min(left, GetCoordinate(Coordinate::Left));
const u16 new_right = std::max(right, GetCoordinate(Coordinate::Right));
const u16 new_top = std::min(top, GetCoordinate(Coordinate::Top));
const u16 new_bottom = std::max(bottom, GetCoordinate(Coordinate::Bottom));
SetCoordinate(Coordinate::Left, new_left);
SetCoordinate(Coordinate::Right, new_right);
SetCoordinate(Coordinate::Top, new_top);
SetCoordinate(Coordinate::Bottom, new_bottom);
}
} // namespace BBoxManager
namespace SW
{
std::vector<BBoxType> SWBoundingBox::Read(u32 index, u32 length)
{
std::vector<BBoxType> values(length);
for (u32 i = 0; i < length; i++)
{
values[i] = BBoxManager::GetCoordinate(static_cast<BBoxManager::Coordinate>(index + i));
}
return values;
}
void SWBoundingBox::Write(u32 index, const std::vector<BBoxType>& values)
{
for (size_t i = 0; i < values.size(); i++)
{
BBoxManager::SetCoordinate(static_cast<BBoxManager::Coordinate>(index + i), values[i]);
}
}
} // namespace SW

View File

@ -0,0 +1,43 @@
// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
#include "VideoCommon/BoundingBox.h"
namespace BBoxManager
{
// Indicates a coordinate of the bounding box.
enum class Coordinate
{
Left, // The X coordinate of the left side of the bounding box.
Right, // The X coordinate of the right side of the bounding box.
Top, // The Y coordinate of the top of the bounding box.
Bottom, // The Y coordinate of the bottom of the bounding box.
};
// Gets a particular coordinate for the bounding box.
u16 GetCoordinate(Coordinate coordinate);
// Sets a particular coordinate for the bounding box.
void SetCoordinate(Coordinate coordinate, u16 value);
// Updates all bounding box coordinates.
void Update(u16 left, u16 right, u16 top, u16 bottom);
} // namespace BBoxManager
namespace SW
{
class SWBoundingBox final : public BoundingBox
{
public:
bool Initialize() override { return true; }
protected:
std::vector<BBoxType> Read(u32 index, u32 length) override;
void Write(u32 index, const std::vector<BBoxType>& values) override;
};
} // namespace SW

View File

@ -12,13 +12,13 @@
#include "VideoBackends/Software/EfbCopy.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/SWBoundingBox.h"
#include "VideoBackends/Software/SWOGLWindow.h"
#include "VideoBackends/Software/SWTexture.h"
#include "VideoCommon/AbstractPipeline.h"
#include "VideoCommon/AbstractShader.h"
#include "VideoCommon/AbstractTexture.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoCommon.h"
@ -141,14 +141,9 @@ u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
return value;
}
u16 SWRenderer::BBoxReadImpl(int index)
std::unique_ptr<BoundingBox> SWRenderer::CreateBoundingBox() const
{
return BoundingBox::GetCoordinate(static_cast<BoundingBox::Coordinate>(index));
}
void SWRenderer::BBoxWriteImpl(int index, u16 value)
{
BoundingBox::SetCoordinate(static_cast<BoundingBox::Coordinate>(index), value);
return std::make_unique<SWBoundingBox>();
}
void SWRenderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,

View File

@ -10,6 +10,7 @@
#include "VideoCommon/RenderBase.h"
class BoundingBox;
class SWOGLWindow;
namespace SW
@ -43,8 +44,6 @@ public:
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override {}
u16 BBoxReadImpl(int index) override;
void BBoxWriteImpl(int index, u16 value) override;
void RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
const AbstractTexture* source_texture,
@ -59,6 +58,9 @@ public:
const AbstractTexture* src_texture,
const MathUtil::Rectangle<int>& src_rect) override;
protected:
std::unique_ptr<BoundingBox> CreateBoundingBox() const override;
private:
std::unique_ptr<SWOGLWindow> m_window;
};

View File

@ -53,6 +53,10 @@ void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_
break;
}
// Flush bounding box here because software overrides the base function
if (g_renderer->IsBBoxEnabled())
g_renderer->BBoxFlush();
m_setup_unit.Init(primitiveType);
// set all states with are stored within video sw

View File

@ -83,6 +83,7 @@ void VideoSoftware::InitBackendInfo()
g_Config.backend_info.bSupportsLogicOp = true;
g_Config.backend_info.bSupportsShaderBinaries = false;
g_Config.backend_info.bSupportsPipelineCacheData = false;
g_Config.backend_info.bSupportsBBox = true;
// aamodes
g_Config.backend_info.AAModes = {1};

View File

@ -11,9 +11,9 @@
#include "Common/CommonTypes.h"
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/SWBoundingBox.h"
#include "VideoBackends/Software/TextureSampler.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/PerfQueryBase.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/Statistics.h"
@ -839,7 +839,7 @@ void Tev::Draw()
// The GC/Wii GPU rasterizes in 2x2 pixel groups, so bounding box values will be rounded to the
// extents of these groups, rather than the exact pixel.
BoundingBox::Update(static_cast<u16>(Position[0] & ~1), static_cast<u16>(Position[0] | 1),
BBoxManager::Update(static_cast<u16>(Position[0] & ~1), static_cast<u16>(Position[0] | 1),
static_cast<u16>(Position[1] & ~1), static_cast<u16>(Position[1] | 1));
#if ALLOW_TEV_DUMPS