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VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon, leaving only the specific buffer implementations in each backend.
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43
Source/Core/VideoBackends/Software/SWBoundingBox.h
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43
Source/Core/VideoBackends/Software/SWBoundingBox.h
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// Copyright 2021 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoCommon/BoundingBox.h"
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namespace BBoxManager
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{
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// Indicates a coordinate of the bounding box.
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enum class Coordinate
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{
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Left, // The X coordinate of the left side of the bounding box.
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Right, // The X coordinate of the right side of the bounding box.
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Top, // The Y coordinate of the top of the bounding box.
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Bottom, // The Y coordinate of the bottom of the bounding box.
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};
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// Gets a particular coordinate for the bounding box.
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u16 GetCoordinate(Coordinate coordinate);
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// Sets a particular coordinate for the bounding box.
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void SetCoordinate(Coordinate coordinate, u16 value);
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// Updates all bounding box coordinates.
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void Update(u16 left, u16 right, u16 top, u16 bottom);
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} // namespace BBoxManager
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namespace SW
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{
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class SWBoundingBox final : public BoundingBox
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{
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public:
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bool Initialize() override { return true; }
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protected:
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std::vector<BBoxType> Read(u32 index, u32 length) override;
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void Write(u32 index, const std::vector<BBoxType>& values) override;
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};
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} // namespace SW
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