VideoCommon: Abstract bounding box

This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
This commit is contained in:
Techjar
2021-06-09 07:42:21 -04:00
parent 7ec02ee4d3
commit 1161af8059
41 changed files with 617 additions and 708 deletions

View File

@ -12,13 +12,13 @@
#include "VideoBackends/Software/EfbCopy.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/SWBoundingBox.h"
#include "VideoBackends/Software/SWOGLWindow.h"
#include "VideoBackends/Software/SWTexture.h"
#include "VideoCommon/AbstractPipeline.h"
#include "VideoCommon/AbstractShader.h"
#include "VideoCommon/AbstractTexture.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoCommon.h"
@ -141,14 +141,9 @@ u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
return value;
}
u16 SWRenderer::BBoxReadImpl(int index)
std::unique_ptr<BoundingBox> SWRenderer::CreateBoundingBox() const
{
return BoundingBox::GetCoordinate(static_cast<BoundingBox::Coordinate>(index));
}
void SWRenderer::BBoxWriteImpl(int index, u16 value)
{
BoundingBox::SetCoordinate(static_cast<BoundingBox::Coordinate>(index), value);
return std::make_unique<SWBoundingBox>();
}
void SWRenderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,