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VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon, leaving only the specific buffer implementations in each backend.
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@ -83,6 +83,7 @@ void VideoSoftware::InitBackendInfo()
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g_Config.backend_info.bSupportsLogicOp = true;
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g_Config.backend_info.bSupportsShaderBinaries = false;
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g_Config.backend_info.bSupportsPipelineCacheData = false;
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g_Config.backend_info.bSupportsBBox = true;
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// aamodes
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g_Config.backend_info.AAModes = {1};
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