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VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon, leaving only the specific buffer implementations in each backend.
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@ -3,40 +3,48 @@
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#pragma once
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#include <array>
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#include <vector>
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#include "Common/CommonTypes.h"
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class PointerWrap;
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// Bounding Box manager
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namespace BoundingBox
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using BBoxType = s32;
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constexpr u32 NUM_BBOX_VALUES = 4;
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class BoundingBox
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{
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// Indicates a coordinate of the bounding box.
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enum class Coordinate
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{
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Left, // The X coordinate of the left side of the bounding box.
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Right, // The X coordinate of the right side of the bounding box.
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Top, // The Y coordinate of the top of the bounding box.
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Bottom, // The Y coordinate of the bottom of the bounding box.
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public:
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explicit BoundingBox() = default;
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virtual ~BoundingBox() = default;
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bool IsEnabled() const { return m_is_active; }
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void Enable();
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void Disable();
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void Flush();
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u16 Get(u32 index);
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void Set(u32 index, u16 value);
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void DoState(PointerWrap& p);
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// Initialize, Read, and Write are only safe to call if the backend supports bounding box,
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// otherwise unexpected exceptions can occur
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virtual bool Initialize() = 0;
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protected:
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virtual std::vector<BBoxType> Read(u32 index, u32 length) = 0;
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// TODO: This can likely use std::span once we're on C++20
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virtual void Write(u32 index, const std::vector<BBoxType>& values) = 0;
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private:
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void Readback();
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bool m_is_active = false;
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std::array<BBoxType, NUM_BBOX_VALUES> m_values = {};
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std::array<bool, NUM_BBOX_VALUES> m_dirty = {};
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bool m_is_valid = true;
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};
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// Enables bounding box.
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void Enable();
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// Disables bounding box.
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void Disable();
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// Determines if bounding box is enabled.
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bool IsEnabled();
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// Gets a particular coordinate for the bounding box.
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u16 GetCoordinate(Coordinate coordinate);
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// Sets a particular coordinate for the bounding box.
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void SetCoordinate(Coordinate coordinate, u16 value);
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// Updates all bounding box coordinates.
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void Update(u16 left, u16 right, u16 top, u16 bottom);
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// Save state
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void DoState(PointerWrap& p);
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} // namespace BoundingBox
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