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VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon, leaving only the specific buffer implementations in each backend.
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@ -269,7 +269,7 @@ void VertexManagerBase::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 nu
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void VertexManagerBase::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex)
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{
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// If bounding box is enabled, we need to flush any changes first, then invalidate what we have.
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if (BoundingBox::IsEnabled() && g_ActiveConfig.bBBoxEnable &&
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if (g_renderer->IsBBoxEnabled() && g_ActiveConfig.bBBoxEnable &&
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g_ActiveConfig.backend_info.bSupportsBBox)
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{
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g_renderer->BBoxFlush();
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