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VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon, leaving only the specific buffer implementations in each backend.
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@ -5,7 +5,6 @@
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#include "Common/ChunkFile.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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@ -71,9 +70,6 @@ void VideoCommon_DoState(PointerWrap& p)
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g_vertex_manager->DoState(p);
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p.DoMarker("VertexManager");
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BoundingBox::DoState(p);
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p.DoMarker("BoundingBox");
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g_framebuffer_manager->DoState(p);
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p.DoMarker("FramebufferManager");
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