VideoCommon: Abstract bounding box

This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
This commit is contained in:
Techjar
2021-06-09 07:42:21 -04:00
parent 7ec02ee4d3
commit 1161af8059
41 changed files with 617 additions and 708 deletions

View File

@ -5,7 +5,6 @@
#include "Common/ChunkFile.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/Fifo.h"
@ -71,9 +70,6 @@ void VideoCommon_DoState(PointerWrap& p)
g_vertex_manager->DoState(p);
p.DoMarker("VertexManager");
BoundingBox::DoState(p);
p.DoMarker("BoundingBox");
g_framebuffer_manager->DoState(p);
p.DoMarker("FramebufferManager");