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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-25 15:19:42 -06:00
Update Externals/SFML to 2.1
- all files converted to unix line endings - files from other subsystems and most of system have been removed - include/SFML/System.hpp and include/SFML/Network.hpp modified to not include removed stuff - IpAddress.*pp renamed to IPAddress.*pp to workaround git apply bug with case-only renames
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@ -1,20 +1,59 @@
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# Locate the SFML library
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# This script locates the SFML library
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# ------------------------------------
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#
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# This module defines the following variables:
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# - For each module XXX (SYSTEM, WINDOW, GRAPHICS, NETWORK, AUDIO, MAIN):
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# - SFML_XXX_LIBRARY_DEBUG, the name of the debug library of the xxx module (set to SFML_XXX_LIBRARY_RELEASE is no debug version is found)
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# - SFML_XXX_LIBRARY_RELEASE, the name of the release library of the xxx module (set to SFML_XXX_LIBRARY_DEBUG is no release version is found)
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# - SFML_XXX_LIBRARY, the name of the library to link to for the xxx module (includes both debug and optimized names if necessary)
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# - SFML_XXX_FOUND, true if either the debug or release library of the xxx module is found
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# - SFML_LIBRARIES, the list of all libraries corresponding to the required modules
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# - SFML_FOUND, true if all the required modules are found
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# - SFML_INCLUDE_DIR, the path where SFML headers are located (the directory containing the SFML/Config.hpp file)
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# Usage
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# -----
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#
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# When you try to locate the SFML libraries, you must specify which modules you want to use (system, window, graphics, network, audio, main).
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# If none is given, the SFML_LIBRARIES variable will be empty and you'll end up linking to nothing.
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# example:
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# find_package(SFML COMPONENTS graphics window system) // find the graphics, window and system modules
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#
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# You can enforce a specific version, either MAJOR.MINOR or only MAJOR.
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# If nothing is specified, the version won't be checked (ie. any version will be accepted).
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# example:
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# find_package(SFML COMPONENTS ...) // no specific version required
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# find_package(SFML 2 COMPONENTS ...) // any 2.x version
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# find_package(SFML 2.4 COMPONENTS ...) // version 2.4 or greater
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#
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# By default, the dynamic libraries of SFML will be found. To find the static ones instead,
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# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
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# In case of static linking, the SFML_STATIC macro will also be defined by this script.
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# example:
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# set(SFML_STATIC_LIBRARIES TRUE)
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# find_package(SFML 2 COMPONENTS network system)
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#
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# If SFML is not installed in a standard path, you can use the SFMLDIR CMake variable or environment variable
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# On Mac OS X if SFML_STATIC_LIBRARIES is not set to TRUE then by default CMake will search for frameworks unless
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# CMAKE_FIND_FRAMEWORK is set to "NEVER" for example. Please refer to CMake documentation for more details.
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# Moreover, keep in mind that SFML frameworks are only available as release libraries unlike dylibs which
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# are available for both release and debug modes.
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#
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# If SFML is not installed in a standard path, you can use the SFML_ROOT CMake (or environment) variable
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# to tell CMake where SFML is.
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#
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# Output
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# ------
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#
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# This script defines the following variables:
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# - For each specified module XXX (system, window, graphics, network, audio, main):
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# - SFML_XXX_LIBRARY_DEBUG: the name of the debug library of the xxx module (set to SFML_XXX_LIBRARY_RELEASE is no debug version is found)
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# - SFML_XXX_LIBRARY_RELEASE: the name of the release library of the xxx module (set to SFML_XXX_LIBRARY_DEBUG is no release version is found)
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# - SFML_XXX_LIBRARY: the name of the library to link to for the xxx module (includes both debug and optimized names if necessary)
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# - SFML_XXX_FOUND: true if either the debug or release library of the xxx module is found
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# - SFML_LIBRARIES: the list of all libraries corresponding to the required modules
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# - SFML_FOUND: true if all the required modules are found
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# - SFML_INCLUDE_DIR: the path where SFML headers are located (the directory containing the SFML/Config.hpp file)
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#
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# example:
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# find_package(SFML 2 COMPONENTS system window graphics audio REQUIRED)
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# include_directories(${SFML_INCLUDE_DIR})
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# add_executable(myapp ...)
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# target_link_libraries(myapp ${SFML_LIBRARIES})
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# define the SFML_STATIC macro if static build was chosen
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if(SFML_STATIC_LIBRARIES)
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add_definitions(-DSFML_STATIC)
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endif()
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# deduce the libraries suffix from the options
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set(FIND_SFML_LIB_SUFFIX "")
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@ -26,6 +65,8 @@ endif()
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find_path(SFML_INCLUDE_DIR SFML/Config.hpp
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PATH_SUFFIXES include
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PATHS
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${SFML_ROOT}
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$ENV{SFML_ROOT}
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local/
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@ -33,19 +74,19 @@ find_path(SFML_INCLUDE_DIR SFML/Config.hpp
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/sw # Fink
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/opt/local/ # DarwinPorts
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/opt/csw/ # Blastwave
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/opt/
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${SFMLDIR}
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$ENV{SFMLDIR})
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# will be set to false if one of the required modules is not found
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set(SFML_FOUND TRUE)
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set(SFML_VERSION_OK TRUE)
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/opt/)
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# check the version number
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if(SFML_FIND_VERSION AND SFML_INCLUDE_DIR AND NOT (SFML_INCLUDE_DIR STREQUAL "SFML_INCLUDE_DIR-NOTFOUND"))
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set(SFML_VERSION_OK TRUE)
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if(SFML_FIND_VERSION AND SFML_INCLUDE_DIR)
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# extract the major and minor version numbers from SFML/Config.hpp
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FILE(READ "${SFML_INCLUDE_DIR}/SFML/Config.hpp" SFML_CONFIG_HPP_CONTENTS)
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# we have to handle framework a little bit differently :
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if("${SFML_INCLUDE_DIR}" MATCHES "SFML.framework")
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set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/Headers/Config.hpp")
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else()
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set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/SFML/Config.hpp")
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endif()
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FILE(READ "${SFML_CONFIG_HPP_INPUT}" SFML_CONFIG_HPP_CONTENTS)
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STRING(REGEX MATCH ".*#define SFML_VERSION_MAJOR ([0-9]+).*#define SFML_VERSION_MINOR ([0-9]+).*" SFML_CONFIG_HPP_CONTENTS "${SFML_CONFIG_HPP_CONTENTS}")
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STRING(REGEX REPLACE ".*#define SFML_VERSION_MAJOR ([0-9]+).*" "\\1" SFML_VERSION_MAJOR "${SFML_CONFIG_HPP_CONTENTS}")
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STRING(REGEX REPLACE ".*#define SFML_VERSION_MINOR ([0-9]+).*" "\\1" SFML_VERSION_MINOR "${SFML_CONFIG_HPP_CONTENTS}")
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@ -68,22 +109,21 @@ if(SFML_FIND_VERSION AND SFML_INCLUDE_DIR AND NOT (SFML_INCLUDE_DIR STREQUAL "SF
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set(SFML_VERSION_MINOR x)
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endif()
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endif()
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elseif(SFML_INCLUDE_DIR STREQUAL "SFML_INCLUDE_DIR-NOTFOUND")
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set(SFML_FOUND FALSE)
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set(FIND_SFML_MISSING "${FIND_SFML_MISSING} SFML_INCLUDE_DIR")
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endif()
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# find the requested modules
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set(FIND_SFML_LIB_PATHS ~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw
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/opt/local
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/opt/csw
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/opt
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${SFMLDIR}
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$ENV{SFMLDIR})
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set(SFML_FOUND TRUE) # will be set to false if one of the required modules is not found
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set(FIND_SFML_LIB_PATHS
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${SFML_ROOT}
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$ENV{SFML_ROOT}
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw
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/opt/local
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/opt/csw
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/opt)
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foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS})
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string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER)
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string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER)
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@ -109,7 +149,7 @@ foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS})
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if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG OR SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
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# library found
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set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND TRUE)
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# if both are found, set SFML_XXX_LIBRARY to contain both
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if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
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set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY debug ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}
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@ -165,5 +205,5 @@ endif()
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# handle success
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if(SFML_FOUND)
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message("Found SFML: ${SFML_INCLUDE_DIR}")
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message(STATUS "Found SFML ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR} in ${SFML_INCLUDE_DIR}")
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endif()
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