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https://github.com/dolphin-emu/dolphin.git
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Move xfb tracking and IR scaling out of RenderBase
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@ -9,7 +9,7 @@
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#include "Common/GL/GLExtensions/GLExtensions.h"
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#include "VideoBackends/OGL/OGLGfx.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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@ -165,7 +165,7 @@ void PerfQueryGL::FlushOne()
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// TODO: Dropping the lower 2 bits from this count should be closer to actual
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// hardware behavior when drawing triangles.
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result = static_cast<u64>(result) * EFB_WIDTH * EFB_HEIGHT /
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(g_renderer->GetTargetWidth() * g_renderer->GetTargetHeight());
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(g_framebuffer_manager->GetEFBWidth() * g_framebuffer_manager->GetEFBHeight());
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// Adjust for multisampling
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if (g_ActiveConfig.iMultisamples > 1)
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@ -265,7 +265,7 @@ void PerfQueryGLESNV::FlushOne()
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// TODO: Dropping the lower 2 bits from this count should be closer to actual
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// hardware behavior when drawing triangles.
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const u64 native_res_result = static_cast<u64>(result) * EFB_WIDTH * EFB_HEIGHT /
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(g_renderer->GetTargetWidth() * g_renderer->GetTargetHeight());
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(g_framebuffer_manager->GetEFBWidth() * g_framebuffer_manager->GetEFBHeight());
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m_results[entry.query_group].fetch_add(static_cast<u32>(native_res_result),
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std::memory_order_relaxed);
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