Move xfb tracking and IR scaling out of RenderBase

This commit is contained in:
Scott Mansell
2023-01-31 17:26:46 +13:00
parent e009002411
commit 11de923dcb
20 changed files with 238 additions and 248 deletions

View File

@ -9,7 +9,7 @@
#include "Common/GL/GLExtensions/GLExtensions.h"
#include "VideoBackends/OGL/OGLGfx.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
@ -165,7 +165,7 @@ void PerfQueryGL::FlushOne()
// TODO: Dropping the lower 2 bits from this count should be closer to actual
// hardware behavior when drawing triangles.
result = static_cast<u64>(result) * EFB_WIDTH * EFB_HEIGHT /
(g_renderer->GetTargetWidth() * g_renderer->GetTargetHeight());
(g_framebuffer_manager->GetEFBWidth() * g_framebuffer_manager->GetEFBHeight());
// Adjust for multisampling
if (g_ActiveConfig.iMultisamples > 1)
@ -265,7 +265,7 @@ void PerfQueryGLESNV::FlushOne()
// TODO: Dropping the lower 2 bits from this count should be closer to actual
// hardware behavior when drawing triangles.
const u64 native_res_result = static_cast<u64>(result) * EFB_WIDTH * EFB_HEIGHT /
(g_renderer->GetTargetWidth() * g_renderer->GetTargetHeight());
(g_framebuffer_manager->GetEFBWidth() * g_framebuffer_manager->GetEFBHeight());
m_results[entry.query_group].fetch_add(static_cast<u32>(native_res_result),
std::memory_order_relaxed);