Move xfb tracking and IR scaling out of RenderBase

This commit is contained in:
Scott Mansell
2023-01-31 17:26:46 +13:00
parent e009002411
commit 11de923dcb
20 changed files with 238 additions and 248 deletions

View File

@ -20,6 +20,7 @@
#include "VideoCommon/BPFunctions.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/FreeLookCamera.h"
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h"
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h"
@ -339,10 +340,10 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
const bool bUseVertexRounding = g_ActiveConfig.UseVertexRounding();
const float viewport_width = bUseVertexRounding ?
(2.f * xfmem.viewport.wd) :
g_renderer->EFBToScaledXf(2.f * xfmem.viewport.wd);
g_framebuffer_manager->EFBToScaledXf(2.f * xfmem.viewport.wd);
const float viewport_height = bUseVertexRounding ?
(2.f * xfmem.viewport.ht) :
g_renderer->EFBToScaledXf(2.f * xfmem.viewport.ht);
g_framebuffer_manager->EFBToScaledXf(2.f * xfmem.viewport.ht);
const float pixel_size_x = 2.f / viewport_width;
const float pixel_size_y = 2.f / viewport_height;
constants.pixelcentercorrection[0] = pixel_center_correction * pixel_size_x;