mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
NetPlay: Return mapping arrays and player list vectors directly
Simplifies pad map dialog initialization
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@ -617,17 +617,15 @@ void NetPlayClient::GetPlayerList(std::string& list, std::vector<int>& pid_list)
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}
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// called from ---GUI--- thread
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void NetPlayClient::GetPlayers(std::vector<const Player *> &player_list)
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std::vector<const Player*> NetPlayClient::GetPlayers()
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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std::map<PlayerId, Player>::const_iterator
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i = m_players.begin(),
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e = m_players.end();
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for (; i != e; ++i)
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{
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const Player *player = &(i->second);
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player_list.push_back(player);
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}
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std::vector<const Player*> players;
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for (const auto& pair : m_players)
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players.push_back(&pair.second);
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return players;
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}
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@ -54,7 +54,7 @@ public:
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~NetPlayClient();
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void GetPlayerList(std::string& list, std::vector<int>& pid_list);
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void GetPlayers(std::vector<const Player *>& player_list);
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std::vector<const Player*> GetPlayers();
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bool is_connected;
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@ -403,31 +403,27 @@ unsigned int NetPlayServer::OnDisconnect(Client& player)
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}
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// called from ---GUI--- thread
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void NetPlayServer::GetPadMapping(PadMapping map[4])
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PadMappingArray NetPlayServer::GetPadMapping() const
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{
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for (int i = 0; i < 4; i++)
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map[i] = m_pad_map[i];
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return m_pad_map;
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}
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void NetPlayServer::GetWiimoteMapping(PadMapping map[4])
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PadMappingArray NetPlayServer::GetWiimoteMapping() const
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{
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for (int i = 0; i < 4; i++)
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map[i] = m_wiimote_map[i];
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return m_wiimote_map;
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}
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// called from ---GUI--- thread
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void NetPlayServer::SetPadMapping(const PadMapping map[4])
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void NetPlayServer::SetPadMapping(const PadMappingArray& mappings)
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{
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for (int i = 0; i < 4; i++)
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m_pad_map[i] = map[i];
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m_pad_map = mappings;
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UpdatePadMapping();
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}
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// called from ---GUI--- thread
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void NetPlayServer::SetWiimoteMapping(const PadMapping map[4])
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void NetPlayServer::SetWiimoteMapping(const PadMappingArray& mappings)
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{
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for (int i = 0; i < 4; i++)
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m_wiimote_map[i] = map[i];
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m_wiimote_map = mappings;
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UpdateWiimoteMapping();
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}
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@ -34,11 +34,11 @@ public:
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bool StartGame();
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void GetPadMapping(PadMapping map[]);
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void SetPadMapping(const PadMapping map[]);
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PadMappingArray GetPadMapping() const;
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void SetPadMapping(const PadMappingArray& mappings);
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void GetWiimoteMapping(PadMapping map[]);
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void SetWiimoteMapping(const PadMapping map[]);
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PadMappingArray GetWiimoteMapping() const;
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void SetWiimoteMapping(const PadMappingArray& mappings);
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void AdjustPadBufferSize(unsigned int size);
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