NetPlay: Return mapping arrays and player list vectors directly

Simplifies pad map dialog initialization
This commit is contained in:
Lioncash
2015-08-16 00:58:15 -04:00
parent b1af2a6bbc
commit 11f3ded296
7 changed files with 55 additions and 53 deletions

View File

@ -460,19 +460,11 @@ void NetPlayDialog::OnChangeGame(wxCommandEvent&)
void NetPlayDialog::OnConfigPads(wxCommandEvent&)
{
PadMapping mapping[4];
PadMapping wiimotemapping[4];
std::vector<const Player *> player_list;
netplay_server->GetPadMapping(mapping);
netplay_server->GetWiimoteMapping(wiimotemapping);
netplay_client->GetPlayers(player_list);
PadMapDialog pmd(this, mapping, wiimotemapping, player_list);
PadMapDialog pmd(this, netplay_server, netplay_client);
pmd.ShowModal();
netplay_server->SetPadMapping(mapping);
netplay_server->SetWiimoteMapping(wiimotemapping);
netplay_server->SetPadMapping(pmd.GetModifiedPadMappings());
netplay_server->SetWiimoteMapping(pmd.GetModifiedWiimoteMappings());
}
void NetPlayDialog::OnKick(wxCommandEvent&)