mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
NetPlay: Return mapping arrays and player list vectors directly
Simplifies pad map dialog initialization
This commit is contained in:
@ -460,19 +460,11 @@ void NetPlayDialog::OnChangeGame(wxCommandEvent&)
|
||||
|
||||
void NetPlayDialog::OnConfigPads(wxCommandEvent&)
|
||||
{
|
||||
PadMapping mapping[4];
|
||||
PadMapping wiimotemapping[4];
|
||||
std::vector<const Player *> player_list;
|
||||
|
||||
netplay_server->GetPadMapping(mapping);
|
||||
netplay_server->GetWiimoteMapping(wiimotemapping);
|
||||
netplay_client->GetPlayers(player_list);
|
||||
|
||||
PadMapDialog pmd(this, mapping, wiimotemapping, player_list);
|
||||
PadMapDialog pmd(this, netplay_server, netplay_client);
|
||||
pmd.ShowModal();
|
||||
|
||||
netplay_server->SetPadMapping(mapping);
|
||||
netplay_server->SetWiimoteMapping(wiimotemapping);
|
||||
netplay_server->SetPadMapping(pmd.GetModifiedPadMappings());
|
||||
netplay_server->SetWiimoteMapping(pmd.GetModifiedWiimoteMappings());
|
||||
}
|
||||
|
||||
void NetPlayDialog::OnKick(wxCommandEvent&)
|
||||
|
Reference in New Issue
Block a user