Merge pull request #13557 from LillyJadeKatrin/pause-bugfix

AchievementManager: Always allow pausing if game not loaded
This commit is contained in:
JosJuice
2025-04-22 17:55:23 +02:00
committed by GitHub

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@ -348,6 +348,8 @@ void AchievementManager::DoFrame()
bool AchievementManager::CanPause()
{
if (!IsGameLoaded())
return true;
u32 frames_to_next_pause = 0;
bool can_pause = rc_client_can_pause(m_client, &frames_to_next_pause);
if (!can_pause)