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[windows]: Apply compatibility patches to problematic gamepad vibration drivers.
Move ucrtFreadWorkaround to use the new LdrWatcher.
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@ -125,6 +125,7 @@
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<ClInclude Include="HttpRequest.h" />
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<ClInclude Include="IniFile.h" />
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<ClInclude Include="JitRegister.h" />
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<ClInclude Include="LdrWatcher.h" />
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<ClInclude Include="LinearDiskCache.h" />
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<ClInclude Include="MathUtil.h" />
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<ClInclude Include="MD5.h" />
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@ -163,6 +164,7 @@
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<ClCompile Include="CDUtils.cpp" />
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<ClCompile Include="ColorUtil.cpp" />
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<ClCompile Include="CommonFuncs.cpp" />
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<ClCompile Include="CompatPatches.cpp" />
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<ClCompile Include="Config\Config.cpp" />
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<ClCompile Include="Config\Layer.cpp" />
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<ClCompile Include="Config\Section.cpp" />
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@ -179,6 +181,7 @@
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<ClCompile Include="HttpRequest.cpp" />
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<ClCompile Include="IniFile.cpp" />
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<ClCompile Include="JitRegister.cpp" />
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<ClCompile Include="LdrWatcher.cpp" />
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<ClCompile Include="Logging\ConsoleListenerWin.cpp" />
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<ClCompile Include="MathUtil.cpp" />
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<ClCompile Include="MD5.cpp" />
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@ -197,7 +200,6 @@
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<ClCompile Include="Thread.cpp" />
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<ClCompile Include="Timer.cpp" />
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<ClCompile Include="TraversalClient.cpp" />
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<ClCompile Include="ucrtFreadWorkaround.cpp" />
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<ClCompile Include="Version.cpp" />
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<ClCompile Include="x64ABI.cpp" />
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<ClCompile Include="x64CPUDetect.cpp" />
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@ -231,4 +233,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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