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[windows]: Apply compatibility patches to problematic gamepad vibration drivers.
Move ucrtFreadWorkaround to use the new LdrWatcher.
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38
Source/Core/Common/LdrWatcher.h
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38
Source/Core/Common/LdrWatcher.h
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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <list>
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#include <string>
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#include <vector>
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struct LdrDllLoadEvent
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{
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const std::wstring& name;
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uintptr_t base_address;
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};
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class LdrObserver
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{
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public:
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std::vector<std::wstring> module_names;
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// NOTE: This may be called from a Ldr callout. While most things are probably fine, try to
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// keep things as simple as possible, and just queue real work onto something else.
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std::function<void(const LdrDllLoadEvent&)> action;
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void* cookie{};
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};
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class LdrWatcher
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{
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public:
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void Install(const LdrObserver& observer);
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~LdrWatcher();
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private:
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bool InjectCurrentModules(const LdrObserver& observer);
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void UninstallAll();
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std::list<LdrObserver> observers;
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};
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