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FramebufferManager: Copy all EFB layers to the XFB framebuffer.
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@ -68,7 +68,7 @@ public:
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static GLuint GetEFBColorTexture(const EFBRectangle& sourceRc);
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static GLuint GetEFBDepthTexture(const EFBRectangle& sourceRc);
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static GLuint GetEFBFramebuffer() { return m_efbFramebuffer[0]; }
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static GLuint GetEFBFramebuffer(unsigned int layer = 0) { return (layer < m_EFBLayers) ? m_efbFramebuffer[layer] : m_efbFramebuffer[m_EFBLayers - 1]; }
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static GLuint GetXFBFramebuffer() { return m_xfbFramebuffer; }
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// Resolved framebuffer is only used in MSAA mode.
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