VertexShaderManager: Add stereoscopy options to swap the left and right eye.

This commit is contained in:
Jules Blok
2014-10-31 16:05:44 +01:00
parent c3ad6e7820
commit 1261bd02ca
4 changed files with 9 additions and 2 deletions

View File

@ -516,8 +516,8 @@ void VertexShaderManager::SetConstants()
if (g_ActiveConfig.iStereoMode > 0 && xfmem.projection.type == GX_PERSPECTIVE)
{
float offset = g_ActiveConfig.iStereoSeparation / (200.0f * g_ActiveConfig.iStereoFocalLength);
constants.stereooffset[0] = offset;
constants.stereooffset[1] = -offset;
constants.stereooffset[0] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset;
constants.stereooffset[1] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset;
}
else
{