TextureCache: inline arguments into texture cache

This commit is contained in:
degasus
2015-01-11 12:48:04 +01:00
parent 2b47df07b6
commit 1261f5f7f4
3 changed files with 15 additions and 14 deletions

View File

@ -105,8 +105,7 @@ public:
virtual void CompileShaders() = 0; // currently only implemented by OGL
virtual void DeleteShaders() = 0; // currently only implemented by OGL
static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
int format, unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem);
static TCacheEntryBase* Load(const u32 stage);
static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);