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Vulkan: Fix compilation on 32-bit targets
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@ -21,13 +21,13 @@ Texture2D::Texture2D(u32 width, u32 height, u32 levels, u32 layers, VkFormat for
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Texture2D::~Texture2D()
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{
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g_command_buffer_mgr->DeferResourceDestruction(m_view);
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g_command_buffer_mgr->DeferImageViewDestruction(m_view);
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// If we don't have device memory allocated, the image is not owned by us (e.g. swapchain)
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if (m_device_memory != VK_NULL_HANDLE)
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{
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g_command_buffer_mgr->DeferResourceDestruction(m_image);
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g_command_buffer_mgr->DeferResourceDestruction(m_device_memory);
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g_command_buffer_mgr->DeferImageDestruction(m_image);
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g_command_buffer_mgr->DeferDeviceMemoryDestruction(m_device_memory);
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}
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}
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@ -134,6 +134,8 @@ std::unique_ptr<Texture2D> Texture2D::CreateFromExistingImage(u32 width, u32 hei
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static_cast<VkImageAspectFlags>(VK_IMAGE_ASPECT_COLOR_BIT),
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0, levels, 0, layers}};
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// Memory is managed by the owner of the image.
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VkDeviceMemory memory = VK_NULL_HANDLE;
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VkImageView view = VK_NULL_HANDLE;
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VkResult res = vkCreateImageView(g_vulkan_context->GetDevice(), &view_info, nullptr, &view);
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if (res != VK_SUCCESS)
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@ -143,7 +145,7 @@ std::unique_ptr<Texture2D> Texture2D::CreateFromExistingImage(u32 width, u32 hei
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}
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return std::make_unique<Texture2D>(width, height, levels, layers, format, samples, view_type,
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existing_image, nullptr, view);
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existing_image, memory, view);
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}
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void Texture2D::OverrideImageLayout(VkImageLayout new_layout)
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